Easy Combo Buffering

Showcase video | Tutorial V1.0 | Documentation | Discord

Easy combo buffering will let your players send an input for a move before the last execution is finished. This mechanic is essential for fighting games that encourage player skills.

Whether you are a beginner or an expert dev, Easy Combo Buffering is easy to use and it was designed to simplify the process of adding input buffering system to your project.

  • If you need to deal damage and hit reaction system, check out: Hitbox Reaction
  • If you need a full combat system, check out: Combat Fury

UPDATE V 1.1.2 (Hotfix)

Fixed movement mode stays on flying.

UPDATE V 1.1.1 (Hotfix)

Fixed reset combo data on animation blend out.

UPDATE V 1.1 | Showcase video (Combo Air/ground attacks) (Anims are not included and used for demonstration only)

  • Weapon system supports dual weapons
  • 2 Combo types: Chained combo and Buffered combo (Support branching)
  • Ground and air combo
  • Air launch attack (Air combo opener)

Technical Details

Features:

  •  Easy to use
  •  Unlimited combo inputs
  • Combo branching method
  •  Melee weapon system included
  • Dual weapons
  • Ground/Air combo
  • Example combo animations included
  • Everything is well commented

Number of Blueprints: 1 component, 1 actor, 4 notifies, 2 widgets

Input: Keyboard, Mouse

Network Replicated: Basic Replication.

Supported Development Platforms: Windows

Important/Additional Notes: This component will be improved and updated as needed.


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