Showcase video | Tutorial V1.0 | Documentation | Discord
Easy combo buffering will let your players send an input for a move before the last execution is finished. This mechanic is essential for fighting games that encourage player skills.
Whether you are a beginner or an expert dev, Easy Combo Buffering is easy to use and it was designed to simplify the process of adding input buffering system to your project.
- If you need to deal damage and hit reaction system, check out: Hitbox Reaction
- If you need a full combat system, check out: Combat Fury
UPDATE V 1.1.2 (Hotfix)
Fixed movement mode stays on flying.
UPDATE V 1.1.1 (Hotfix)
Fixed reset combo data on animation blend out.
UPDATE V 1.1 | Showcase video (Combo Air/ground attacks) (Anims are not included and used for demonstration only)
- Weapon system supports dual weapons
- 2 Combo types: Chained combo and Buffered combo (Support branching)
- Ground and air combo
- Air launch attack (Air combo opener)
Technical Details
Features:
- Easy to use
- Unlimited combo inputs
- Combo branching method
- Melee weapon system included
- Dual weapons
- Ground/Air combo
- Example combo animations included
- Everything is well commented
Number of Blueprints: 1 component, 1 actor, 4 notifies, 2 widgets
Input: Keyboard, Mouse
Network Replicated: Basic Replication.
Supported Development Platforms: Windows
Important/Additional Notes: This component will be improved and updated as needed.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.