Description
A complete first-person shooter rifle system for Unreal Engine. This system includes shooting and aiming functionality, with reloading and recoil mechanics (without animations or visual effects). It provides smooth and responsive gunplay, designed for easy integration into any FPS project. The system features customizable settings for weapon behavior, animations, and sound effects.
π Features:
βοΈ Shooting and aiming system
βοΈ Reloading functionality (animation not included)
βοΈ Recoil mechanics (no visual effect)
βοΈ Customizable weapon settings in blueprints
βοΈ Optimized for Unreal Engine 5
π‘ Ideal for FPS projects, tactical shooters, or survival games.
Note : The character hands shown in the images are for demonstration purposes only and are not included in this product.
π Documentation:πΉ How to Add This System to Your Project:
- Download and extract the files.
- Copy the First-Person_Shooter_Rifle_System folder into your projectβs Content.
- Open your project in Unreal Engine.
- Drag the BP_Soldier into your level to test.
- Set BP_Soldier as the default pawn in Edit β Project Settings β Maps & Modes.
- Press Play to test the system.
πΉ How to Customize:
- Change Weapon Mesh: Open BP_Weapone, modify the Weapon Mesh.
- Modify Recoil: In BP_Weapone, adjust the Recoil variables in the blueprints.
πΉ Important Notes:
- The weapon and character models in the demo are from Epic/Unreal and are for demonstration purposes only.
- These assets are placed inside the Demo folder and are not part of the system you are purchasing.
This system focuses on mechanics (shooting, aiming, reloading “without animation in reloading”).
π Key Features
Left Mouse Button (LMB): Fire Weapon π«
Right Mouse Button (RMB): Aim Down Sights π―
R Key: Reload Ammo π
WASD: Move the Character
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.