Flexible Combat System

This System has just undergone a massive Update check out my video on it here: Update Video. As this is a big update there will be some bugs lying around however these will be fixed over the next month with instructions on how to do so

⚜️ This System has everything you need to create a Game! It comes together with a full set of Tutorials explaining how each feature work and how it can be changed to fit your own games needs! ⚜️

Over 3500 thousand hours and $5000 dollars have been put into this System to ensure it provides a huge selection of features and Art aiming to compete with that of Triple A Games. The System is specifically designed to be Flexible aiming to fit a wide range of games types. A lot of thought has gone into making the Blueprinting as simple, understandable and as well laid out as possible to help you get a fast understanding of how the system works so you can jump straight into adapting it for your game. Check out some of the reviews and videos to get a better understanding of the system!

⚔️ System Videos, Learning & Demo⚔️

System Features – Check out my video on all the features here!

Improve your Unreal Engine Learning: Learning Explained & Full Tutorial List

Playable Demo – Click here to Download Packaged Demo.

(The demo uses the UE4 Mannequin and is setup for Single player, the real project has both the UE4 & UE5 mannequin and has both Single player & Multiplayer)

⚔️ Adaptable System ⚔️

The system is currently setup for more of a Dark Souls style game in third person, I have multiple tutorials you can follow to convert this over to a top down once verified!

Turning the System into a Top Down: Top Down Preview Video

Turning the System into a First Person: First Person Preview Video

⚔️ Gamepad Functionality ⚔️

Gamepad has not only been coded into the system but additional features have been added to make using Gamepad more practical such as Radial Menus for Menus, Consumables and Spell selection! Check out my video on it here: Gamepad Features

⚔️ Multiplayer Ready ⚔️

Everything is Replicated apart from the Save System & Quests, I have left these un-replicated as these would need to be coded specifically for each game project, an MMO for example wouldn’t use replication for Quests as each user would have their own Quest progress. Check out my video overviewing Multiplayer here: Multiplayer Features

⚔️ Single Player Ready ⚔️

Not looking for a Multiplayer Game? No worries the asset will function like normal in single player and if you want to remove all of the Multiplayer functionality I have a tutorial which is accessible on my Discord which can help you strip all the Multiplayer code away!

⚔️ Tutorials & Support ⚔️

There is a Guidelines Document which will guide you through how to use the system and direct you to what tutorials to watch, there are 30 tutorials so far and more are always being produced!

Improve your Unreal Engine Learning with the Flexible Combat System: Learning Explained & Full Tutorial List

The Tutorials go over every aspect of using and adapting the system as well as more exciting videos like combining the system with ALS, it also comes with a Discord role where you can chat to me or other users about any problems you are having. To gain access to this you must be verified on the Discord group. Click the following link https://discord.gg/hhv4qBs) and follow the instructions on getting verified or watch this video Verification Tutorial, once verified you will have access to all the Tutorials and channels where assistance can be given for the system.

Please do not leave a review for Verification as it takes away from the other reviews, thank you!

⚔️ Video Reviews ⚔️

Matt Aspland

Virtus Learning HUB

⚔️ Primary Features ⚔️

  • Melee Combat (Dual Wield, 2H, 1 Handed Left, 1 Handed Right, Fists, 1 Hand Shield, Shield)
  • Ranged Combat (10 Arrow Types)
  • Magic Combat (57 different Spells)
  • Inventory System
  • Dialogue System
  • Quest System
  • Input Buffer System
  • Trading System
  • Dynamic Equipment System
  • Targeting System
  • Combat Text
  • Assassinations (Melee & Ranged)
  • Levelling Up System with Specific Stat Upgrades
  • Storage & Looting System
  • Stats System
  • Full Set of Animations
  • 3 Armor Sets (Melee, Ranged, Magic)
  • Full set of Icons for each Item & Spell
  • Static & Skeletal Meshes for each item
  • Advanced AI
  • Sound FX
  • Music
  • Full set of Niagara VFX
  • Multi Slot, Thumbnail and Save details Save System
  • Companions
  • Animal Enemy AI
  • Crafting
  • Resource Collection
  • Keybinding Control Menu
  • Sound Menu
  • World Map

Technical Details

Number of Animations: 273

  • Locomotion
  • Interactive AFK Idle
  • Brake
  • Strafe
  • Light Attacks
  • Heavy Attacks
  • Blocks
  • Turn In Place
  • Crouch
  • Assassination
  • Aiming
  • Hit Reacts

Number of Blueprints: 177

  • Actor Components
  • Blueprint Interfaces
  • Widget Blueprints
  • Behaviour Tree Nodes
  • Item Blueprints
  • Level Blueprints

Number of Niagara VFX: 110

  • Spells
  • Arrow Special Damage FX

Number of Sound FX: 127

  • Movement
  • Combat
  • Spells
  • Background Music

Number of Meshes: 114

  • 3 SK Armor Sets
  • Weapons
  • Arrows
  • Demo Arena Environment
  • General (Coins, Potions etc)

Collaborators:

  • Space.Bar.Anim – If you are looking for Animations check out Space’s Page! He assisted me with almost all the animations in this Pack!
  • Giorgigedianidze – If you are looking for Niagara VFX check out Giorgi’s Page! He assisted me with a lot of the VFX in the system

Input: Keyboard, Mouse, Gamepad! See description for more info

Network Replicated: Yes! See description for more info

See Tutorial Playlist on Discord after verification for Instructions on using the System


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