Flexible Modular Ziplines

Description

V2 Trailer

V2 Updated Tutorial

ALS Integration Tutorial

V2.1 Update Notes

  • UE 5.1 Support
  • Variable Name Changes
  • Organized and rebuilt existing code – deleted unused code.
  • Large amounts of code condensed into new functions.
  • Additional Third Person Template content added (for retargeting).
  • Controller Force Feedback added.
  • Camera Shake changed to use an Anim Notify in “LoopZipline”.

Please note UE5 projects cannot be downgraded into UE4 projects – meaning a UE4 version would need to be rebuilt from scratch. There are no plans for a UE4 version.

V2 Update Notes

Auto Grab no longer uses Event Tick for better performance and consistent execution.

New Screen Effects have been added to improve the visual quality of zipline use:

  • Adjustable Radial Blur Post Processing Material
  • Camera Shake
  • Wind Sound Effects & More

Additional Control Variables have been added:

  • Ease In? – Zipline speed is either immediate to eases into full speed.
  • ZiplineDownSpeed – can adjust speed of zipline going downwards.
  • ZiplineUpSpeed – can adjust speed of zipline going upwards.
  • ScreenFXDelay – Duration of time to wait before starting screen effects.

New Start and Looping place holder animations – recommended to replace with professional animations.

Fixed Anim Graph IK bug.

Features

  • Modular Placement – easily adjust ziplines for any direction and length.
  • Any point attachment – grab the zipline from any point across the zipline.
  • Singular and Bi-Directional directions – choose how you want your character to interact with the zipline.
  • Automatic or Manual Attachment
  • BONUS – Jump or drop from the zipline! Particle effect and placeholder animation are included.

 

Flexible Modular Ziplines is intended to give you an easily customizable zipline to quickly suit your needs and provide a basis for a more polished final product. Please note to make any major changes to this system you will need intermediate blueprint knowledge.

The tutorial will cover how to migrate the ziplines to a new project, integrate the functionality to your own character, and even add your own anchor meshes for the ziplines – as well as show how to change the variables to suit your game’s needs.


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