1.3 Patch notes
Tiles
- Added a new Class Based Tile (Fold out/Sleeper Couch) into the Content Library to further demonstrate the Class Based Tiles
Gameplay Features
- Reworked the floor system into a more diverse Layering System. This allows layering of Tiles that aren’t only floors.
- Basic Saving and Loading of layouts.
(Key binds can be found from within the new Controls panel on the left side of the screen)
- Introduced a new Camera System that allows for usage of both a “Focused” Camera and a “Free” Camera mode.
- Added new Restriction Bounds and Restriction Area Actors. This allows better control over what area you would like the player to build in. This is an option that can be prompted out of using from within the player controller.
- Added basic Tile Interaction.
(Key binds can be found from within the new Controls panel on the left side of the screen)
UI Elements
- Introduced a new display next to the Cursor when creating new Tiles.
- Added a new Controls widget onto the left side of the screen
- New Text Display for the Camera Modes at the top of the screen
Other
- Fixed bugs involving creating tiles and trying to do other actions at the same time
- Fixed a bug causing a tile to not drag create in the correct axis when cycling modes
Description
Advanced Floorplan & Building Framework. Floorplan Framework is a technical demonstration of a more minimalistic, detailed building system. Features like Drag placement and Tile editing provides the user with a perfect tool set to create flawless floorplans.
Additional Notes
General understanding of the unreal blueprint system is advised
Technical Details
Feature List
- Grid Based Building Methods
- Runtime Content Browser (Configurable Data Tables)
- Custom Tile Configuration (Tile Data Structure)
- Procedural Actor Building
- Custom Sound Effects (Actor Component Sound Manager)
- Fully Commented Blueprints
- Comprehensive Camera System (Camera Pawn Actor)
- Tile Editing
- Built-in Tile Overriding
- Custom Tile Instancing Types
- Furniture Models Included (9 Sample Meshes)
- Custom Tile Collision Framework
- Tile Painting
- Sound Manager
- Multi Floor/Layering Functionality
- Basic Tile Interaction
- Custom Tile Actor Classes
Number of Blueprints
- 3 Actor Classes
- 2 Data Tables
- 4 Enumerations
- 2 Blueprint Interfaces
- 10 Structures
- 1 Controller
- 1 Pawn
- 1 Game Mode
- 1 Actor Component
- 7 Widget Blueprints
- 1 Blueprint Function Library
(33 Total Blueprints)
Input Methods
- Keyboard & Mouse
Not Network Replicated
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