Ghost Effect & Material

Attention: The 3D assets showcased in the preview images are not part of the package and are solely intended for illustrative purposes.

Description :

Our ghost effect pack features

  • A screen space ghosting post effect.
  • A standard material that you can use to give any object a fancy ghost look! Useful if you can’t create your own.

Both can work independently from each other and this gives you full artistic control over your ghost visuals.

Both are very customizable and have plenty of relevant parameters exposed.

Implementation tutorial :

Support :

[email protected]

Discord :

Technical Details


  • The ghost capturer blueprint (takes care of the ghosting post effect).
  • Ghost translucent material.
  • Some noise textures and assets used to create the effects.

Number of Blueprints: 1

Network Replicated: Local

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
  • VR/AR: Not supported yet


In addition to this video, several tutorial levels are available in the pack.

How to use :

• You should change the Custom Depth-Stencil pass value to Enabled with Stencil in Project settings\Engine\Rendering\Postprocessing. If you don’t do this you will encounter visual glitches when using the ghost capturer.

• For custom transparent shaders you would want to use with the ghost capturer, make sure to enable custom depth writes and to set the mask clip value to 0 in the master material.

• For 5.3 : You have to enable “Override Aspect Ratio Axis Constraint” on your game camera and set the “Aspect Ratio Axis Constraint” parameter to “Maintain X-Axis FOV“.

Good to know :

The post effect’s quality is dependent on your game’s frame rate since the game’s view capture is used as an input to the effect. So the higher FPS you have, the better the effect will look.

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