Instant Projected Weather

The V2 version is out.

Additional documentation and video will be available soon. Some new features:

– Precipitation now has a normal map, which is automatically merged with the world-normal map.

– It’s now possible to exclude actors from areas you have covered that remain dry – the area you have covered remains wet.

– Snow and water intensity can now be set separately.

– Improved, adjustable precipitation dispersion inwards and outwards

Attention!

This update is only available for version 4.27. The recommended default settings have changed!

V1 remains under version 4.26

For more details please visit our forum.

V1 Preview: https://youtu.be/HX961G3JTJg

In the video, you can see how the program works with different third-party environments. (Environment and character are not part of the package.)

Getting started: https://youtu.be/pjGNcc_BAtQ

Documentation: https://drive.google.com/file/d/1UpI2rEkR6WaXbkOP3_-s88gEyTHYRBjN/view?usp=sharing

FORUM: https://forums.unrealengine.com/t/instant-projected-weather

You can find out about updates and ongoing work here, read more !!!

Important/Additional Notes

The environment and character shown in the preview images are NOT PART OF THE PACKAGE.

(Exceptions to this are items on images labeled Demo Map.)

This program is easy to set up to any of your own projects, what you configured with the demo widget, you can also use in your own codes and you can link weather changes to times and locations on your own map.

The decal allows you an adjustable weather that is projected onto the map. It is recommended for large areas.

The program tiles the map automatically around the character to get a wet or snowy effect. There is no moisture in the covered or closed areas. The plan includes three built-in particle systems: rain, snowfall and nearby-fog. The area that covered by objects remains dry.

Technical Details

The program tiles the map automatically around the character to get a wet or snowy effect. There is no moisture in the covered or closed areas. The plan includes three built-in particle systems: rain, snowfall and nearby-fog. The area that covered by objects remains dry.

Although the system is not substitute for the artistic solutions so this technology has limitations but with this program you can quickly build your own weather conditions without putting code in existing materials.

The package does not include the items in the presentation, these only help to present the program.

The package includes a cabin, shed and character on the demo map.

Contents of the package:

– 4 blueprint

– 1 widget blueprint

– 6 sticker material

– 1 material

– 2 material functions

– 1 static meshes

some more simple materials

Attention!

The environment and character shown in the preview images are NOT PART OF THE PACKAGE.

(Exceptions to this are items on images labeled Demo Map.)

Please refer to the documentation attached above before use.

Input: Keyboard & Mouse

Network Replicated: No

Supported Development Platforms: PC 64-bits

Windows: Yes

Mac: Not tested

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You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

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