Interactive Objects System

Playable demo: UE4 | UE5

Videos (Demo + Tutorials): UE4 | UE5

Forum page: Link

Discord: Link

Interactive Objects System is a fully customizable and modular system for interaction with objects, triggers, actions, doors, windows, items, furniture, physics, inventory, weapons and more.

Technical Details

Features:

  • 100% blueprints
  • Easy migration
  • All systems compatible with Third Person, First Person and Top Down
  • Openable doors and windows
  • Swing door with physics
  • Interactive triggers: Number pads, buttons, terminals (With 3D widgets), levers, pressure plates and more
  • Interactive items with physics
  • Full inventory system with weight, inventory UI, and journal and item inspection
  • Examples of consumable items
  • Item container
  • Grabbable physics objects
  • Interactive furniture: Drawers, Cupboards and Chests
  • Interactive lights
  • Elevators based on spline movement
  • Key system for doors and other objects
  • All systems are based on Actor Components and Blueprint Interfaces

NEW (3.0) – UE5 ONLY:

  • Triggers now can have multiple behaviors and actions
  • Reworked logic for the inventory component and container component
  • Icons for inventory and equipment
  • Reworked stats component
  • Reworked logic for doors and other actions
  • New weapon system (With grenades)
  • New ability system
  • New target/damage trigger
  • New action example: Bridge
  • New terminal trigger with item interaction (Like a external media)
  • New enhanced input
  • Improvements for the interaction component
  • Lyra-based animation
  • General adjustments for Unreal Engine 5

Number of Blueprints: 115

Input: Keyboard, Mouse, Gamepad

Network Replicated: No

Supported Development Platforms:

Platforms: Windows | Linux


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