The blueprints will allow the user to create a near 1 to 1 mapping of their face to a digital character’s face using a quick, convenient method. This is done by allowing the user to control live morph target/blend-shape data to a fine degree from live link face using material instances. The included blueprints are examples to be used with MetaHumans
Technical Details
Demo Video Here | Features Video Here
Features:
- Manipulation of live morph target data from live link face
- Printing to screen of relevant, and grouped data from live link face
- Saving, duplicating, and transferring of manipulated morph target ranges
- Using colors to keep convenient references and make diagnostics
REQUIREMENTS THAT ARE NOT INCLUDED DISCLAIMER
- MetaHuman (Free upon request and acceptance from Epic)
- Face capture device (Iphone 10 or later)
- Live Link Face Iphone App (Free on Apple App Store)
Number of Blueprints: 3
- MetaHuman Skeleton Support: Yes
- Body Types Supported: ALL
- Masculine – Short/Medium/ Tall
- Feminine – Short/Medium/ Tall
Input = Materials: 1 Master 2 Instances
Network Replicated: (N/A)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Setup Video Instructions Here | Custom Character Instructions Here
Important/Additional Notes:
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.