Loadout System V2

Playable Demo V2

Video:

UE5 Loadout System

Update 4.25 – 4.27, 5.0 – 5.2

This is a customizable weapon system with unlock criteria.

Weapon, Lethal, and Character are handled through a Data Table. There is no character animation for weapons or any shooting system. 

Automatic save when a weapon is equipped, or attachments are changed, and you will be able to save combat records using a weapon that is equipped and switching primary to secondary weapons also level up while using them. You will be able to change loadout class and choose which loadout class to equip before spawning in game. (This does not work with the locked and purchase system! – If you buy a weapon (SMG 01) on loadout 1 and choose a different loadout class it will not be unlocked)

Spawn system where you are able to click on button spawn location or on player location. There is a conquest that can be captured by players for their team, and score system.

And includes a main menu that has a server browser that allows players to host and join games.

Technical Details

Features:

  • 100% Blueprints
  • Full documentation
  • Save/Load system
  • Purchase system
  • Notification
  • Unlock system
  • Compare weapon stats
  • Switch weapon/lethal
  • Spawn systems
  • Level up weapons
  • Character XP with rank
  • Basic Team
  • Conquest Map
  • Loadout Class

Main Menu

  •  Quick match
  •  Server browser
  •  Customize weapon
  • Combat records
  • Leaderboard (Local)

Number of Blueprints: 10 (Other) 10 (Weapon) 17 (Attachment) 2 (Lethal)

Input: Keyboard and Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Documentation: Discord


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