Unlike other altered gravity systems that have difficulty supporting replication in multiplayer, MGT does not turn the player into a physical object: it relies on the native character movement component.
Using the character movement component allows Multiplayer Gravity Template to benefit from all the native prediction systems that are designed and optimized by Epic in order to limit as much as possible lags in multiplayer.
MGT is even more advanced than the system I used in the development of the Galactic Goal game
Multiplayer Gravity Template (MGT) is a very easy to use dynamic gravity system for Unreal Engine that really works in multiplayer games for players and physical objects.
- Tuto video (English)
- Tuto video (Français)
- Integrate MGT into YOUR project (if your project is specific, you will maybe have to make adjustments)
- MGT website
- Discord
Multiplayer Gravity Template (MGT) is the first gravity system that allows :
- real multiplayer dynamic gravity for players (one player can run on a cylinder while another runs on a cone)
- real multiplayer dynamic gravity for pysical objects (you can push them, all players will see them at the same places)
- to use AI bots with dynamic gravity
- to use animations (side steps, run diagonally…)
- you can also use directional gravity
- [New] Ring World Gravity
- [New] Starship Gravity (Beta – Demo – a tuto is provided inside MGT to reproduce)
- 4 camera modes FPS View, Third Person View…
I am at your disposal to help you if you encounter any difficulties.
Please do not hesitate to contact me to tell me what you would like me to develop to further improve MGT. I’d love to see how you fit it into your projects and understand if there are things you can do to make the integration even easier.
Regards
Christophe
New feature Included:
MGT + Worldscape (beta *)
MGT + Voxel Plugin integration Tuto video (Alpha *)
* If you are using Worldscape or Voxel Plugin, please watch the tutorial before purchasing MGT. This implementation is possible but expriemental.
Join MGT discord community
- DIscord : https://discord.gg/W7cQpGPGNz
Community main contributors:
- Lipo from https://wecomfrom.com (the developer of MGT)
- This smart guy re-created a game like Starfield in 48 hours using MGT => congratulations ThrillDaWill
- Many thanks to Ross Pawley. His comments on discord allowed me to better understand the deep workings of the engine. MGT is now able to provide a better Multiplayer replicated Starship Gravity.
- Techlord from https://thegamedevstore.com
Technical Details
– Multiplayer Dynamic Gravity (not only directional) : one player can run on a cylinder while another runs on a cone.
– AI navigation (béta) – you can use bots (video and tuto)
– dynamic gravity for real physical objects (you can push them, all players will see them at the same places)
– Run on spheres, cubes, cones, cylinders, pipes, rings or create your own custom 3D models (tuto)
– FPS view / Third Person View
– Host / join interface
– Animation system (animate side steps, run diagonally) 3 min video
– Run on moving objects / starship gravity (Demo – tuto provided inside MGT to reproduce)
– teleportation & gravity selector system
– 5 emissive materials
– 1 module dedicated to Voxel Plugin: create spherical gravity on huge planets (max size 10 000) (beta)
– 100% blueprint (no need to know c++)
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Documentation: website
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.