Multiplayer Dynamic Weather System V4

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Description:

Is a system, that allows you to change your in-game weather and season, blend various types of material settings for each season and weather. Now, you can also adjust the Day / Night cycle and Time by your needs. Everything is smooth, dynamic, optimized, replicated and ready to be in your project.

You can create tons of weathers like cloudy, rainy, sunny etc. using datatable with percentual chance of spawning.

This system is not using dynamic materials at all. Everything is connected with each other. (Blueprints and

Materials)

It has tons of customizable settings that you can play with to get your scene looks perfect.

System also include blueprint interface with events that are being called when weather or season changed.

Technical Details

Updates

V1: 4.21 – 4.24

V2: 4.25

V3: N/A

V4: 4.26+

Take a look to the Update Log

Unreal Engine 5 EA Compatible

Features:

  • Weather (With rain and thunders)
  • Custom Weathers (Custom settings, % chance, etc.)
  • Full Day / Night Cycle (V2 +)
  • Custom adjustable time and weather states (V2 +)
  • Seasons – Spring, Summer, Autumn, Winter (With Snow)
  • Volumetric Clouds [V4]
  • Android Support
  • Replicated (Server + Client, Client + Client)
  • Optimized
  • Smooth transitions between states
  • Masked transitions (Height map and Noise map)
  • Fully customizable
  • Easy to use
  • Works for various types of graphics (Realistic, Low poly, Stylized)
  • Dynamic Audio changes (Day/Night) [V4]
  • Season Blend Modes

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Other: Not tested yet

Documentation: Everything is commented in blueprints


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