Ocean System for Rendered Cinematics

Version 2.5 is now live!

Ocean System for Rendered Cinematics is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Deferred Rendering in the Movie Render Queue.

This is not intended for real-time use as it is designed for quality, not speed!

An overview of the of the asset can be found here: https://www.youtube.com/watch?v=hfGRXRG_pMw

NEW: Version 2.5 Feature Overview: https://www.youtube.com/watch?v=E6_to4m3jTQ

It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.

This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5, at this time it does not support the Path Tracer due to the way the normals are calculated.

Technical Details

Features:

  •  Grid based Infinite Ocean Blueprint System
  •  Ultra High Quality Material Based Gerstner Wave Simulation
  • Single Layer Water based Translucency & Scattering
  • Simple Shore Foam

Number of Blueprints: 1

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: https://www.youtube.com/watch?v=hfGRXRG_pMw

Important/Additional Notes:


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