Blueprints

Path Tracer Toolkit

Spline toolkit for drawing paths and borders in editor or at runtime, with lots of settings With the help of this toolkit you can manually create paths and borders with splines in the editor or generate them at runtime using point arrays, and customize the visuals according to your needs. Entirely built in blueprints   Video (YouTube) Playable Demo (Google …

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EasyFog

Preview/Documentation/Tutorial : https://youtu.be/CyRksVjviwg New Feature Update: https://www.youtube.com/watch?v=BVCcD4gGaDM     Easy Fog is an elegant tool for easily adding fog, clouds, and mood to really polish up any environment in Unreal Engine 5. It makes it simple to art direct, adjust, get the look you want in your levels.   Works with both Lumen, and Pathtracing.   Works for both cinematics …

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FPS Animation Blueprint v2

FPS Animation Blueprint is a fully featured True First Person Shooter template. Designed to be flexible, FPS Animation Blueprint is easy to use and customise, helping you to get to prototyping your game as fast as possible with a fluid and dynamic feel out of the box. It features weapons systems, attachments, dynamic IK ADS for automatic crosshair alignment, interaction, …

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The Immersive Template

This is a BLUEPRINT focused asset, so animations and other features are not the priority for me and will get touched up after main logic is built out. Please note I’m not a multiplayer expert, but it’s set up to the best of my abilities. Currently experimental. If using in 5.1+ and you can’t move in the levels the asset …

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Replicated Drivable News Van

Description Based on Unreal’s default vehicle system (Chaos for UE5 and PhysX for UE4). News van model with damage morph targets, lights and doors. Skeletal mesh is correctly rigged with proper bone scales and bone naming.   Video preview: https://youtu.be/CO3jc10ojzU   Features: Two models: News Van and Van without roof attachment. Drivable and rigged Doors Damage morph targets Coloring of …

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Working Robots

Updated Oct23. Works correctly in 5.3. Each position stores all 6 axes, the movement time and pause time upon completion, and whether that position is active in the sequence. A sequence plays the positions one after the other. Multiple robots can be programmed on one level. Each robot is assigned a program. The finished Sequence can be started via external …

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Photorealistic Helicopter

Video overview of the project  Animate in the Sequence Documentation Demo Custom_Character (now using BP_Interface so all you need to do is just copy node from third_person_bP that’s all)   Update –Multiplayer Support -Using Enhance Input -Press and hold E and Q to Start and Stop or Lift Up and Down the Helicopter -Manny & Quinn Character support     …

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Physically Based Earth

Showcase video: https://youtu.be/TJa274vwRF4 Includes 16k Earth and Mars texture maps free of charge, or you can substitute your own maps as long as they conform to the same structure. As the shading is physically based you can change the Rayleigh scattering to simulate different atmospheres. The blueprint pre-calculates a texture lookup so that the atmospheric scattering will correctly influence the …

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RPG Inventory Template

A network replicated Game Template made in 100% using blueprints. Builded around Components. Designed to be intuitive, flexible and expandable.Consists of several major systems that can speed up the process of creating an RPG genre game: Inventory System – allows players to manage and organize the items they collect throughout the game. Equipment System – enables players to equip and …

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Riding System in Blueprints (Multiplayer)

It’s a complete riding system. It includes two riding systems. The RM System is to use with root motion animations and the IP System is to use with in-place animations. The both systems have multiplayer support. These systems let you create mountable and ridable characters. It was completely written in blueprints for feasibility and scalability. These are configurable via parameters. …

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DZG Menu System V1

DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project – graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings …

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Competitive Recoil

Description Overview video: https://youtu.be/TAcZ14S_TmQ Playable demo: https://drive.google.com/file/d/158ALSQ9z78sP6AfLMXb1_CGpWHk1LlVM Documentation: https://techarthub.com/competitive-recoil-docs   Competitive Recoil gives you the power to create entirely dynamic yet reproducible recoil patterns like those found in many modern competitive first-person shooters.   Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it’s meant to go, the system also …

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