Description Overview video: https://youtu.be/TAcZ14S_TmQ Playable demo: https://drive.google.com/file/d/158ALSQ9z78sP6AfLMXb1_CGpWHk1LlVM Documentation: https://techarthub.com/competitive-recoil-docs Competitive Recoil gives you the power to create entirely dynamic yet reproducible recoil patterns like those found in many modern competitive first-person shooters. Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it’s meant to go, the system also …
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Simple Replicated Gore System
SimpleReplicatedGoreSystem – Multiplayer-Ready Gore for your game in less than a minuteEvery game could benefit from gore! Well, maybe not every game. But maybe yours? Demo Links & Documentation: Demo Video: YouTube Download the demo here (for Windows, using Epic Games’ Free InfinityBlade Characters): Google Drive Documentation: Google Docs How does it work? You only need to call two functions …
Read More »Sci-Fi Jetpacks Bundle
Demo Video Example Project Integration Video (note this is for the original jet packs bundle, however the process is nearly identical minus the need for the sockets on the characters skeleton). This pack contains seven types of jet packs.The Jetpacks are roughly named Angular, Ball, Grav, Heavy, Podded, Smooth, and Winged. These are all designed to match various science fiction …
Read More »Action RPG Multiplayer Starter Template
This is a multiplayer action RPG system using a multi-grid inventory system. Preview Tutorial | Other Videos Download Demo This is an action rpg system that offers multiple features such as jigsaw inventory style, skills, AI, crafting, vendors and more. Top down and third person modes available. Pickups and skills can easily be added using data table where you can …
Read More »Dynamic First Person Template
⋙ Trailer ⋘ 📜 Overview Our First Person Template is super easy to customize, no need to even dive into blueprints. Just drop Settings actor into the level, and you’ve got access to 100+ different controls. And it’s not just buttons; there are sliders, presets, and other customizable features too. Dynamic First Person comes with various Camera Effects to add …
Read More »Downhill BIke (MTB)
Video Preview: https://youtu.be/iUj06PUEl0U Demo: https://drive.google.com/file/d/1qssqlyb2e_4WcCmyoySf_5MyWbwHFHB5/view?usp=sharing Highly Detailed Model and Textures (4k). High Res Normal Map for fine details and optimal vert. count. Fully Dynamic suspension. Auto change animations on pedaling, stopped and reversing. Perform tricks while in Air (Right Whip, Left Whip, Front Flip, Back Flip) Perform Manuals while on ground. Crash mechanics based on speed, impact strength and active …
Read More »Ultimate Gameplay Camera
This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are smooth and non-intrusive, always prioritizing the player’s input. The system uses blueprints and C++ but no knowledge of C++ is required! 🎮 Download UGC Demo 📄 Documentation 🎞️Videos: ✨ Trailer 🌟 Tutorials 💪Strengths: Customize it, Make …
Read More »Throw And Recall Weapon Multiplayer Ready
Throw & Recall any weapons. Multiplayer ready. Technical Details Demonstration : YouTube Documentation : Docs Animations Are Not Included. You Can Get It From Mixamo. Features: Blueprintable Multiplayer Ready Fully Customizable Playable Map Inside Particle System For Trail Player Setup Is Included One Component To Manage Weapon Spawn, Throw & Recall With Multiplayer Support LOD : No Network Replicated : Yes Number …
Read More »Weapon System
The Weapon System is a modular system and has the easy integrated principal to any project. Promo Video. The main unique features are: Various firing modes. The weapon system supports Automatic, Semi-Automatic, Burst-Automatic, Bolt & Pump Action, Single-Shot firing modes with Single & Multi-Shot (shotgun) feature. Predictive Recoil and Bullet spread features. With Predictive Recoil and bullet spread features, the …
Read More »Tree Felling System
Preview Video: https://youtu.be/0g16COCMBsE This system uses instanced static mesh trees to maintain high performance. When a tree is damaged, it converts to a blueprint that can be chopped down. When chopped down, it will yield a number of collectible logs. The number of logs dropped can be changed for each type of tree. If set to, the tree will respawn …
Read More »Dynamic Crosshair Widget
DEMO (WIN64) // DOCUMENTATION // SHOWCASE VIDEO FEATURES: All in one Widget, set it up in under a minute! Animated Hit markers. More than 20 variables to achieve the perfect crosshair. All variables are easily changeable in the designer and at runtime. Optimized for competitive shooters. Technical Details Number of Blueprints: 2 Network Replicated: No Supported Development Platforms: Windows: Yes …
Read More »The Beast Inventory System
Showcase Video: https://www.youtube.com/watch?v=FlhuCMxu5v8&t=8s Tutorial for adding new items: https://www.youtube.com/watch?v=7T55vtkcAOU Tutorial for combining The Beast Main Menu & this system: https://drive.google.com/file/d/1U0DScGcWBJM-UWmBiing79l4KutlF2nJ/view?usp=sharing The Beast Inventory System brings features of dark ARPG style inventory system, projectile-based weapons, and a full game menu system. It sets up the full calculation of Weapon Attack, Smithing, Character Status, and Magic Slots, you can add any …
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