Preview: https://youtu.be/D_T32Hp0zQM How to add/use the Dynamic Character Preview in your own Project: (Multiplayer Survival Game Template as an Example Project) https://youtu.be/TcCl44DyWcY Try Dynamic Character Preview in the MSGT(The Multiplayer Survival Game Template is not included): Download from Google Drive Dynamic Character Preview is easy to add to your project. With just a few settings you can expand your inventory …
Read More »Blueprints
BACKGROUND BIRDS
BACKGROUND BIRDS UPGRADE YOUR ENVIRONMENTS IN UNREAL 5 Look, we’ve all been there. Working on the same environment for weeks on end. You’ve dialed in the lighting, layout, and fine-tuned your textures… But when you hit Play, your world feels static and lifeless YOU NEED TO ADD MOTION This is the secret weapon to make your environments come alive! Forget …
Read More »Voyager: Third Person Shooter V2
Description 🔥NEW AWESOME UPDATES! Added UE5 Manny Animations (Both UE4 and UE5 Skeletons are now supported!) Added FPS Mode! You can watch the gameplay video from this link. Added Objective System with Migratable Off-Screen Indicator. All assets you see in videos and screenshots are included in the project file! Please play the demo to see all awesome features in …
Read More »Police AI
Preview Video: https://www.youtube.com/watch?v=DT0G8-EdltM Demo (Windows): https://drive.google.com/file/d/1L4wqMcaP9FQoQPb8YdsX4F5tcaUUvdiS/view?usp=sharing Documentation: https://drive.google.com/file/d/18_0NF24hL0uDFoMnq1EY4fzShcBqR6ZL/view?usp=sharing The Police AI has the ability to patrol, chase, and trace the player while dodging traffic vehicles. This asset features a complete traffic system with AI vehicles and traffic light crossings. Police AI Abilities: Calculate throttle, brake, and steering Patrol mode (obeying the traffic laws) Chase mode (following the player from any …
Read More »Air Traffic System
An easy to use setup for faking air traffic in-game. Airport takeoff simulation also included with many variables to give you the flexibility. Also, the blueprints are optimized and should not hurt your frames. The splines auto-align with a single click to give you a fast paced experience. Please refer to the demo level to get an idea of how …
Read More »Platformer Development Kit All in One
This is a merged pack of all the three Platformer Development Kits I’ve released. For a more detailed information of these Kits you can check them individually on the UE4 Marketplace and Youtube: Platformer Development Kit Vol. 1 –> Marketplace — YouTube Video Platformer Development Kit Vol. 2 –> Marketplace — YouTube Video Platformer Development Kit Vol. 3 –> Marketplace …
Read More »Wall Hiding System
Video | Documentation | Playable Demo You can check out all the object hiding effects in the Playable Demo. You can also look at my other asset, which is specifically designed for hiding multi-story buildings: https://www.unrealengine.com/marketplace/en-US/product/50f339fc6b234717a16bb9f7d66000f1 This asset is primarily designed for top-down games. The focus is on precisely hiding only those walls behind which the player character is located. …
Read More »Multiplayer Dynamic Weather System V4
Description 💎 Want to make a AAA game? Check out our top-notch multiplayer survival framework (UMSP), where this system is fully included and integrated! 🎮 Watch & Play Timelapse Video | Version 4.0 Preview | Playable Demo 🎓 Documents Documentation | Integration to Ultra Dynamic Sky | Integration to Another Character Description: MDWS Is a system, that …
Read More »Nav Mesh Vehicle AI
This simple but robust AI system allow’s any vehicle class, including custom one’s, to move to a destination, going around obstacles that can even change at runtime, as long as it affect’s the nav mesh. Very easy to implement using a simple actor component that can be used to set different settings, like a max speed multiplier to a target …
Read More »Basic Ping System
The Basic Ping System is not just a basic ping system, it’s a nice basis because of its clear default set up, expanding on the system isn’t convoluted. The system is replicated, it features both Item pinging and location pinging. It can be used on both static actors and physics actors. The blueprint logic is written neatly into a macro …
Read More »Grapple Hook + Pull
Demo: Video / Build (Windows) (1.2.1) Tutorial: Third Person / First Person Grapple Hook Component: based on camera direction to move character and uses a hook origin as start position. New feature: you can pull server replicated objectives or a player character (based on a configurable tag) Update 1.2.0: Added a new option to enable pull server replicated objectives (also …
Read More »LL Face Control
The blueprints will allow the user to create a near 1 to 1 mapping of their face to a digital character’s face using a quick, convenient method. This is done by allowing the user to control live morph target/blend-shape data to a fine degree from live link face using material instances. The included blueprints are examples to be used with …
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