The asset is data driven and largely component based, letting you easily add new cards, minions and artifacts through data tables and defining their behavior through components.
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Tutorial Playlist | Changelog | Support Thread
Game visuals are kept separate from game logic through composition and a custom Action Queue system, making it easy to swap out the visuals for your own. The toolkit is filled with example content to use as references for your own additions.
Features:
· Data and component-based card creation system.
· A complete example game, with saving, loading, level transitions and win/loss states.
· Deep UI system, including card widgets, status effect display, enemy intentions, tooltips and more.
· Lots of example cards, minions, artifacts and status effects.
· Custom Event Dispatcher system for creating complex interactions between blueprints.
· Custom made card frame and UI. Card portraits are public domain (see technical details).
· The Attack Pattern Component lets you define how AI minions select their abilities.
· Reward manager for awarding cards and artifacts of set rarities.
· Node map between combat encounters lets the player choose their own path. (note that this map is currently not randomized, but must be hand placed).
· NEW in v.1.2 (for UE5): Story events and shops on Node map.
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Contact: Through the support thread, Discord or e-mail knuteiliv@gmail.com
Technical Details
Number of blueprints: 132
Number of widgets: 38
Input: Mouse and Keyboard
Network replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: YouTube tutorial playlist
Fonts used are Source Serif Pro and Source Sans Pro, licensed under the SIL Open Font license. (https://github.com/adobe-fonts/source-serif, https://github.com/adobe-fonts/source-sans)
Portraits for cards are taken from public domain classical paintings at Wikimedia Commons: https://commons.wikimedia.org/
Troll and spider models and animations are from Epic’s Infinity Blade Adverseries and the Warrior model is from Epic’s Infinity Blade Warriors. Animations for the warrior are from Epic’s Paragon: Greystone. Explosion particle effect is adapted from Unreal Engine’s Starter Content.
Creative Commons status effect icons are from game-icons.net were made my Lorc, Delapouit and Skoll.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.