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RPG Footsteps System

Description

RPG Footsteps System it’s a robust solution for the Footsteps System with a Data-driven setup, allow you to use different type of surface types, footstep types, speed ranges, etc. Different movement types such as Landing, Jumping, Sliding, as well as more than 300 hunderd high-quality footstep, land sounds. This system will included sliding, crawl and jumping sounds for more than 13 surfaces after each Minor update. This is only difference between included and separated footstep system.

 

Download Advanced Locomotion System Demo with Footsteps

 

  • 📚 Documentation UE5.3+
  • Multiplayer Ready.
  • Non-repetitive footstep, land sounds (over 10 sound for each type-surface)
  • 13 Surface type (see the full list in Documentation)
  • Two types of footsteps already here – Land and Regular(Sprint, Slide is coming)
  • Automative speed track of the character – optimize determination character state(walk, jog, run)
  • Data-driven setup
  • Infinite amount of character type (NPC, Player)
  • Over 300 high-quality sounds
  • Anim Modifiers Anim Notifes setup
  • Make Noise event
  • Spawn Particles on each footstep (Smoke VFX included, Sand VFX Included)
  • Footprint Decal (rotate towards the foot) sand, water and regular
  • Smooth footstep sounds transition between any surface
  • Attenuation of footstep sounds over a distance
  • Support for different types of sounds and decals for each leg.

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