Description
Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game.
Adjustable Collision Component
Easily modify weapon collision trace with unique gameplay tags
Targeting component
Smooth, flexible target lock on camera limit control with a clean lock on UI elements
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