Story Framework 4 – Interactive Template

Description

4.0 Playable Demo | Video Overview (Sound On) | 4.0 Walkthrough | GASP Walkthrough | Getting Started

Update information can be found in the changelog.

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DESCRIPTION

storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you’re a seasoned developer or an aspiring creator, this comprehensive template aims to inspire creating and designing captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is executed inside the player controller or player character apart from input related functions. A demonstration of this can be found inside the Tech Demo Level and is also explained inside the Official Documentation.

 

You can find out more about SF through the FAQ’s towards the bottom of SF’s store page.

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4.06 UPDATE June 8th 2025

/. Added 5.6 support

 

4.05 UPDATE May 2nd 2025

/. Fixed a small timing issue that was resulting in the “Initial Camera Preset” to not update correctly.

 

4.0 UPDATE April 21st 2025

/. Quick-Inventory overhaul. Items can now be inspected, used, dropped, and combined.

/. New Drag interaction method.

/. Improved interaction prompts with a little more customizability.

 

View all and previous update information here.

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WHAT DO YOU GET?

📦Comprehensive, and iterative single-player framework

📦Story Framework with GASP 5.5 pre-integrated (Contact me via discord or email to receive)

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FRAMEWORK FEATURES

Native First Person & Third Person

gameplay support out-of-the-box, with options to use either, or both.

 

Gamepad integration

built-in. Widget classes with “gamepad” settings.

 

Custom interaction Framework

created with a dual-method system. Multiple options means more interactivity for the player.

 

Quick Time Events

with customization options, all driven through a single function.

 

Task System

A queue-based task/objective framework with functions to add, edit, remove, & hide tasks.

 

Memoirs

A “Memoir” menu used to track and view players previous dialogue decisions, or game events that happened throughout their story, small or large.

 

Large collection of object interaction systems

demonstrating different use cases of the interaction system.

 

Object Inspecting and Description Reading

for more in-depth story telling through objects in your level.

 

Modular slot-based Quick-Inventory System

designed to be easily accessible, while keeping all the expected functionality of an inventory such as using, combining, inspecting and dropping items.

 

Full Dynamic Camera System

camera customization options and custom functions for both First Person, and Third Person.

 

Modular Main Menu

to kickstart your projects home screen.

 

Journal Entries

used to keep track of important descriptions or items used in your story.

 

Custom Sequence Manager

designed to easily play and stop sequences during gameplay.

 

Collection of External Functions

created across a few Function Libraries to aid in other development areas.

 

Deep board based Documentation

explaining and educating you on everything about Story Framework.

 

Saving & loading

(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)

 

Includes free to use Meshes, Sounds, and other Assets

 

ABOUT STORY FRAMEWORK

You may ask “Why wouldn’t I simply create this myself?”. To that I would say, besides the 6+ years of prior Unreal knowledge I’ve poured into SF, creating all the systems and content SF has to offer from scratch would be extremely time consuming. Convenience is one of the many things SF brings to the table. No need to waste time building these core systems from the ground up. Throughout the entire development process, I’ve always aimed to create things that I would use myself. Something I would of liked to have If I decide to build a story-driven game one day.

 

This short explanation is not intended to “sell” you on purchasing the project. SF has become a passion project of mine, and I’m so happy I get to share it with the world. The price SF is currently listed at does not reflect the time and effort I’ve sunken into developing it, but rather something that won’t break the bank <3


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