🛠️ Resources: Playable Demo | Documentation | Discord 🎥 Videos: Showcase Video | Tutorial series (unofficial) | Life Simulator Demo | Shooter Demo | Stress Test | RTS demo teaser 🎮 Demo Project: To access the demo project please verify your purchase via Discord or email by sending your purchase ID. 🌟 Reviews: Check out some the reviews on the …
Read More »Code Plugins
Camera 360 V2
Camera360v2 – camera system for video and screenshot (cubemap 4×3, facebook 3×2, pano2VR 3×2, EAC, GearVR 6×1, 360, Fulldome, Cilindrical, Stereo, Face) This is a complete set of all available solutions for rendering various directions. This product contains additional solutions that can be useful in everyday work. Note: Since it uses a 6-task rendering approach, as well as cutting out …
Read More »Tick Optimization Toolkit
Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed. No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels in …
Read More »Electronic Nodes
Electronic Nodes allows you to better picture your logic in visual scripting editors (Blueprints, Materials, Niagara…) by changing the shape of wires to make them straight with 45° or 90° angle. A bit like circuit boards, no more spaghettis! Getting started | FAQ | Support topic Changes: Custom wire angles (45° or 90°), size and radius Update Blueprint, Material and …
Read More »Make Modular Skeletal Mesh
Video Documentation With Make Modular Skeleton Mesh Subsystem, you can effortlessly modify, extract, and combine parts of skeletal meshes directly within the UE editor, streamlining your asset creation process and unleashing new levels of creativity. Technical Details Features: Modular Extraction based on Material and/or Bone. UV Island Filtering: Employ UVFilter to selectively include mesh vertices based on UV islands. Advanced …
Read More »Chain Component
v1.01 Spline Chain Component Demo Character interaction demo self collision demo Chain Component will not use any UE collision or Physical simulation, all motions and reactions are fully mathematical implementation of a chain simulation, so it is super fast and efficient, it includes the source code and you can recompile for any version you want. since it includes the source …
Read More »Subsystem Configuration Integration
This plugin aims at automatically configuring your project for use with the SteamAPI using the Spacewar AppID (480), it also allows you as the user to easily modify these values from the editor. Please use the documentation as guidance. This plugin works perfectly with the other plugins created by me: Friends Integration Leaderboard Integration Stats & Achievements Integration Inventory Integration …
Read More »Terminal Ballistics
With Terminal Ballistics, you can easily simulate bullets and projectiles in your projects, from launch to impact and beyond.Links: Wiki | Example Project The aim of this plugin is to allow anyone to integrate complex and realistic ballistics into their project, regardless of skill level. From simple to use blueprint nodes to in depth functions, there’s something for everyone, beginner …
Read More »Unified Tags – Coherent Gameplay / Actor / Component Tags
🎬 Overview Video 🎓 Documentation ❓ Have a question? Would you like to request new features? Join Discord community The main functionality of the plugin is to provide compatibility between Gameplay Tags, Actor Tags and Component Tags. Features supplied by the plugin were implemented as the Blueprint Function Library. The vast majority of provided methods are focused on integrating Actor’s …
Read More »FlexPartition – Dynamic Actor Streaming
Trailer | Demo Flex Partition’s core technology enables your game to dynamically load and unload actors based on player location (A World Partition for objects created in runtime). Ideal for open-world adventures, top-down games, detailed simulation environments and massive multiplayer online games. Based on a compact and efficient subsystem, it contains a series of functions and events for better control …
Read More »SteamCore PRO
Supported Engine Versions Epic does not allow plugin updates for older engine versions, this means only the 3 latest engine versions are supported. Older engine versions will have an older and outdated version of the plugin. Features Use Steam Features in Unreal Engine Achievements Friends Stats Player Stats Global Stats Multiplayer Matchmaking Workshop (UGC) Remote Storage Inventory And much more.. …
Read More »Loading Screen With Load Percentage
This is a plugin that converts UMG into a slate widget, displays a loading screen, and displays the loading percentage with a progress bar and text. Get the package load percentage and use FInterpTo to smoothly update the progress bar and text. You can also uncheck the “UseF Interp to Movement” variable in the function to avoid using FInterpTo. This …
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