Description
When using GameplayAbilitySystem, we often encounter a problem. Many skill logics are the same, but variables such as animation or damage values are different. However, multiple GAs need to be created, and each skill has different consumption and cooling time. It is necessary to create a new GA for each skill. Different Cost and CoolDown GE, this plug-in is used to solve these problems,Using the same GA to achieve different skills through different data.
RPGGameplayAbility inherits GameplayAbility. Each RPGGameplayAbility has an AbilityDefinition data (PrimaryDataAsset). The same GA can implement different skills through different AbilityDefinition data. Cost, CoolDown, and Damage values can be directly set on AbilityDefinition.
Example Project:Demo
Documentation: Link
中文文档:Link
Build Windows:Windows
————————————————————————————————————————————————
Preview:Youtube
Trial Demo: Google
Project v 1.2
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.