AI Spline-Based Movement System

Overview (youtube)

Plugins with verified compatibility:

AI Patrol & Action System

What is this plugin used for?

This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?

  • Add plugin’s actor component to your Pawn/Character
  • Add just two nodes/behavior tasks from it to your logic
  • Tune it’s params (which all has description) as you want
  • That’s all

Features:

  • Easy to setup, no coding skills required
  • Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
  • Compatible both with Characters and Pawns
  • Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
  • Very well optimized – no performance drops at least on modern $100 CPUs (tested with 100+ actors)
  • Has fully commented code – hundreds of lines of comments
  • Code is fairly flexible for inheritance and your further code modifications

Technical Details

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: No (Not Required)

Supported Development Platforms: any

Supported Target Build Platforms: Win64/Linux/MacOS/IOS/Android

Documentation: Source code comments + Tutorial (PDF)

Example Projects (Plugin Required): UE4.26UE4.27; UE5.0UE5.1UE5.2UE5.3

Demo projectPackaged

Changelog:

Version 1.1: added Asynchronous Blueprint Node

 


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