Anim To Sprite

Description

Anim To Sprite can make pattern-animation texture from animated skeletalmeshes, supporting multi-direction, outlines.

Normal maps are also created, allowing sprites to be expressed with a rich lighting effect.

 

Release Notes

(v1.13)

-Cloth simulation support

(v1.12)

-SDF Creation

(v1.11)

User interface / component usability updates.

https://youtu.be/sd8WTm3m_14

(v1.9)

-Afterimage effect as a component

(v1.8)

-“Wake up” option (very advanced) to reduce intersections between sprites and walls especially in quarter-view

(v1.7.2)

-(fix)Animation playrate issue

(v1.7.1)

-New option “Prefer Square Layout” to create textures as close to square as possible

(v1.7)

-Optional captures can now be selected from a template

-Toon material now supports separate outlines map

[v1.6)

-Emissive capture (as a new custom capture sample)

-Materials support emissive input

-Explicit additional texture index in custom captures (for Paper2D sprite)

-Fixed issue when animation playrate is not 1.0

(v1.5)

-Capturing custom additional textures by postprocesses

-As an example, a postprocess that captures Specular / Roughness / Metallic is included

(v1.4)

-NiagaraSystem support(with limitations)

(v1.3)

-Sockets preview in the EUW

-Sockets are exported to Paper2D Sprites

(v1.2)

Supported creating Paper2D assets (sprites/flipbooks)

Best with PaperZD, which contains state machine for sprites and other utilities.

https://youtu.be/D7Z-B7ca7pA

(v1.1)

Support Capturing StaticMesh

 

Movies

overview:https://youtu.be/KqNqgr5-3NU

quickstart:https://youtu.be/n7JTS03zo6c

 

Documents

https://github.com/nkdtr/A2SSupport/wiki


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