Athena AI: A Utility AI Framework – V2

🛠️ Resources: Playable Demo | Documentation | Discord

🎥 Videos: Showcase Video | Tutorial series (unofficial) | Life Simulator Demo | Shooter Demo | Stress Test | RTS demo teaser

🎮 Demo Project: To access the demo project please verify your purchase via Discord or email by sending your purchase ID.

🌟 Reviews: Check out some the reviews on the picture above and see what other users say about Athena AI!

 

Athena AI is an easy to use framework that enhances AI behavior design by giving you the tools to create your own dynamic NPCs, capable of emergent behavior and smart decision making. With Athena AI you will:

 

  • Integrate Athena AI into your project seamlessly.
  • Compatible with other plugins and systems, including GAS.
  • Make your enemies and allies feel alive by giving them the power to make decisions on their own.
  • Create real emergent behavior by using curves and non-linear data instead of yes/no conditions.
  • Create advanced NPC AI without the chaotic mess that a Behavior Tree would become.
  • Debug everything by leveraging the multitude of debug tools included with Athena (VisualLogger, GameplayDebugger, Unreal Insights and custom solutions).

 

With Athena, the system takes care of the intricacies under the hood, you just take care of designing amazing AI!To do that, you create tasks for your NPCs in Blueprint (or C++), design their behavior based on considerations (data from them) and curves, all under presets that greatly enhance flexibility when working with multiple NPCs or various behavior types.

 

After your preset is done, the system will take care of everything so you will only have to worry about feeding it data for your considerations and adjusting your NPCs behavior by modifying their curves, all stored in a Curve Table for easy access and comparison between them.

 

Check the documentation and videos for info on all the features Athena AI has in store!

Version: 2.1 (Oct. 2024)

  • Added Task Locked info to Gameplay Debugger.
  • Added Task Locked info to Visual Logger.
  • Changed MaxMomentum ClampMin to 0 instead of 1.
  • Improved Preset GenerateConsiderationCurves function to update the asset and show up as modified, prompting to save.
  • Fixed initial task (FallbackTask) started on system enabled could be aborted before fully initializing.
  • Added support for UE 5.5 (Nov. 2024).

 

 

See the full changelog for a complete and detailed list of all changes.

 

Additional Notes:

– Athena AI does not contain any predefined behavior. The demo project does contain many examples and use cases that are made with the system and could be migrated into your project.

– Even though the system is easy to use and integrate into your project, some basic knowledge of Unreal Engine AI development is needed such as working with AI Controllers.


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