Bake textures from within Unreal Editor. Conveniently use Bakerman to bake, manipulate or blend textures.
Through editor utility scripts you can select textures and re-bake them via a filter material, generate entirely new textures from generator materials or blend and bake two existing textures through a blend material.
If you want to have more control over the generation / manipulation or blending, simply copy or instance a material and configure it to your liking. If you want to even more advanced – Bakerman let’s you easily create materials yourself and let them be used in the baking process.
Technical Details
★ Generate textures based on generator materials
★ Manipulate textures based on filter materials
★ Blend textures bases on blend materials
★ Exhaustive library of generators, filters and blends
★ Let’s you quickly convert / destretch non-squared textures
★ Re-bake textures with different size
★ Handy material functions
Core Part:Number of C++ Classes: 3
Number of Blueprints: 2
Number of Structures: 3
Number of Materials: 5
Number of Material Instances: 26
Number of Material Functions: 3
Supported Development Platforms: Tested on Windows & Mac
Supported Target Build Platforms: Tested on Windows & Mac
Documentation: Demo Project, Comments, Website
Network Replicated: No
Getting Started: https://youtu.be/46blI8xeXEM
Demo Project: https://think-biq.com/bakerman.html
Support and Community: https://discord.gg/VauM4zU
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.