Description
Black Eye supercharges your Unreal Engine cameras with intelligent, cinematic control – purpose-built for gameplay, cinematics, mocap, and live multiplayer production. Whether you’re crafting cutscenes, capturing motion, or running a high-stakes esports show, Black Eye gives you the power of a full camera crew – in real time. Instant iteration, effortless experimentation.
See Black Eye Cameras in action HERE
Get in touch, interact & learn more!
🎥 YouTube channel – Find video tutorials, examples and more!
📖 Documentation – Get detailed insights into every button, slider, and feature in the plugin.
🛣️ Roadmap – See what we’re planning to release!
Cinematically Aware Cameras. Unreal Speed. Real Results.
Black Eye gives you the power of an entire crew of virtual camera operators — all following your creative direction in real time. From instant previs to polished gameplay and layout tools, it’s a whole new way to design, iterate, and deliver cinematic camera work inside Unreal.
Who’s it for?
Gameplay Designers
Build smart, responsive cameras that adapt to gameplay – from third-person to driving, RTS, FPS, and more. Tweak in play mode and save instantly.
Cutscene Artists
Design once, deploy anywhere. Black Eye cameras adapt to character scale, speed, and scene changes – perfect for flexible, cinematic storytelling even with variable scenarios.
Previs Artists
Create a bank of Black Eye shots – wide, close-up, drone, cowboy – and assemble them as clips on Sequencer. Rearrange and retime them without reanimating cameras. Each shot dynamically adapts to character changes and layout tweaks, so your edit stays flexible and you can get closer to the story.
Mocap Studios • Esports • Multiplayer
When you need a full crew of camera operators – without the crew. Black Eye gives you real-time, director-level control across live mocap stages, esports events, and dynamic multiplayer games.
What you get
Black Eye is Compatible with UE 5.1–5.5 and all deployment platforms.
Follow Component
Controls camera movement with damping, deadzones, and multi-target support. A very powerful and versatile module to move the camera.
LookAt Component
Lens-based rotation control with screen-space framing, multi-target tracking, dynamic FOV, and velocity-based look-ahead. Cinematic composition on whatever is happening.
Cross Camera
Two-subject camera ideal for dialogue, combat, and face-to-face interaction.
Multi-Subject Tracking
Follow and frame multiple targets with adjustable per-subject weighting.
Blueprint Ready
Every property is exposed to Blueprint for real-time, event-driven behavior.
Demo Scene Included
Explore ready-to-go setups that demonstrate core workflows.
Prebuilt Rigs
Drop-in cameras — just assign subjects and go.
Extensive Documentation
Clear, example-rich guides to every feature.
Ongoing Updates
Black Eye evolves with frequent, free upgrades and new tools. Check our roadmap below.
🙋FAQ
What does Black Eye do?
It replaces tedious keyframing with smart, responsive cameras. Set your framing, distance, and composition – Black Eye handles the rest in real time. Think of it as your own crew of virtual camera operators.
How do I know if I need this?
If you’re tracking anything that moves – in gameplay, cutscenes, mocap, or previs – Black Eye gives you faster workflows, instant iteration, and effortless experimentation. It’s a whole new way to work with cameras.
Is this a new type of UE camera?
Nope. It’s an animation layer that sits on top of Unreal’s Standard or CineCam, so it’s fully compatible with postFX, lenses, and auto-focus. Whatever you’ve got going on with your UE camera won’t change, Black Eye will help you animate it.
Does Black Eye work in all situations?
For locked-off static shots, keyframes might be better. For anything dynamic – Black Eye shines.
Is it Sequencer compatible?
Absolutely. Just drag and drop a Black Eye rig into a Sequencer Camera Cuts track – it works seamlessly.
Do I get updates?
Yep. All updates and future feature releases are included.
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