Black Eye Camera

Description

Black Eye supercharges your Unreal Engine camera workflow with intelligent, dynamic cameras that act like a camera operator. Designed over many years across numerous AAA titles, CG films and more. Black Eye is for gameplay, cinematics, mocap stages, previs, layout, esports – anyone working with cameras in UE. You get real-time dynamic, authentic to reality camera controls for instant iteration and effortless experimentation.

 

See Black Eye Cameras in action HERE

 

Get in touch, interact & learn more!

🎥 YouTube channel – Find video tutorials, examples and more!

📖 Documentation – Get detailed insights into every button, slider, and feature in the plugin.

🛣️ Roadmap – See what we’re planning to release!

 

Who’s it for?

 

Gameplay Designers

Build smart, responsive cameras that adapt to gameplay –  from third-person to driving, RTS, FPS, and more. Tweak in play mode and save instantly.

 

Cutscene Artists

Design once, deploy anywhere. Black Eye cameras adapt to character scale, speed, and scene changes – perfect for flexible, cinematic storytelling even with variable scenarios

Previs Artists

Create a bank of Black Eye shots – wide, close-up, drone, cowboy – and assemble them as clips on Sequencer. Rearrange and retime them without reanimating cameras. Each shot dynamically adapts to character changes and layout tweaks, so your edit stays flexible and you can get closer to the story.

Mocap Studios • Esports • Multiplayer

Black Eye gives you real-time, director-level control across live mocap stages, esports events, and dynamic multiplayer games. Smart cameras that follow the action in real-time.

 

Technical details

Features:

  • Unreal’s most advanced camera animation system through Black Eye cameras
  • Create natural feeling cameras using simple components and rules
  • Follow module – your cameras dynamically follow any number of actors in your scene
  • Look At module – compose your subjects on screen
  • Prebuilt blueprints you can use immediately in your Unreal project
  • Full sequencer support

     

Code Modules:

  • Black_Eye (Runtime)
  • Black_Eye_Editor (Editor)

     

Number of Blueprints: 6

 

Number of C++ Classes: 8 (UCLASS(), runtime classes)

 

Network Replicated: No* (*we have not yet tested Black Eye through network replication)

 

Documentation Link: https://docs.google.com/document/d/1ZKh-YPxX0p-UZEIdnBawAS-plV2rjhoOQ6bWOcLqTt4/edit?usp=sharing

 

Example Project: See Content folder within the plugin for example scene


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