* We are excited to announce Crazy Ivy has been selected by Epic Games to be in their Showcase rotation*
* We are also excited to announce Crazy Ivy was included in the official UNREAL FEST 2023 TOKYO lectures*
Crazy Ivy is an easy-to-use plugin that makes it possible for you to grow realistic ivy directly in the editor. The procedural ivy adapts to the static meshes in your scene by automatically detecting the surface of your mesh. The result is a believable, optimized, customizable 3D-ivy plant system that is unique to your scene.
The robust collection of Crazy Ivy parameters allows you to get the look you want quickly. Edit vine thickness, growth speed, leaf type, size, gravity, adhesion, density, and much more. We’re excited for you to give the plug-in a try. Have fun and go Crazy!!!
For videos, documentation, and how to get started please visit the links below:
Official Website – (Crazyivy.com)
FAQ – Frequently Asked Questions
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Technical Details
Features:
- Automatically grows ivy over selected geo and adapts to the underlying scene geometry
- Select from different leaf types. (Species: Hedera Helix, Glacier, Boston Ivy, no leaves)
- Animated leaves option, react to wind using WPO
- Fast performance and highly optimized assets
- Works with baked lighting
- Select growth speed
- Multiple editable parameters for limitless ivy layouts
- Adjust the density of leaves and size of branches
- Works directly in the editor
- Easily preview ivy growth over objects instantly
- Customizable color preview for Ivy proxy
- Ivy realistically conforms to the surface of your destination mesh
- Quickly generate or clear ivy meshes allowing for rapid iteration
- Option to combine ivy branch with leaves or separate meshes
- Comes with an Ivy playground scene
- Easily convert meshes to and from Nanite using default Unreal methods
- Easily add your own materials, meshes, and textures for a fully custom look & style
- Now Supports UE5.1 / 5.0 / 4.27
- Grows on Nanite static meshes
- Great for open-world games
Code Modules:
- CrazyIvy, Editor
- EditorScriptingUtilities, Editor
Number of Blueprints: 1
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Documentation
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.