Instant Animator

‘Instant Animator’ is a code plugin that allows you to make component-based animation easily. Animation data are created using a dedicated editor included in the plugin. You can edit them in both blueprint editor and level editor, and control the animation playback through blueprint functions and C++ directly.

Technical Details

Features:

  • Integrated component-based keyframe animation system.
  • Suitable for making interactive objects like props and traps in platformer and adventure games.
  • Enables make animation data easily with a dedicated editor based on slate.
  • You can make data in blueprint and level editor individually.
  • Enables play up to 4 animation data at the same time.
  • An auto playback function when the game starts. (Blueprint codes aren’t required if use only auto playback.)
  • Interpolating system between animations with easing functions.
  • Enables control playback functions through blueprint and C++ directly.
  • Written in C++ completely for better performance.

Code Modules:

  • Runtime: InstantAnimator
  • Editor: InstantAnimatorEd

Number of Blueprints: 5 (Usage examples)

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1_6yDrH-mzp3AXQEczDdO0M7hKtBwoP1P/view?usp=drive_link

Video Walk-through: https://youtu.be/0GYqMmi80lM

Runtime Demo (UE5.0): https://toyojiro.itch.io/iacomp


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