Instant Animator

‘Instant Animator’ is a code plugin that allows you to make component-based animation easily. Animation data are created using a dedicated editor included in the plugin. You can edit them in both blueprint editor and level editor, and control the animation playback through blueprint functions and C++ directly.

Technical Details

Features:

  • Integrated component-based keyframe animation system.
  • Suitable for making interactive objects like props and traps in platformer and adventure games.
  • Enables make animation data easily with a dedicated editor based on slate.
  • You can make data in blueprint and level editor individually.
  • Enables play up to 4 animation data at the same time.
  • An auto playback function when the game starts. (Blueprint codes aren’t required if use only auto playback.)
  • Interpolating system between animations with easing functions.
  • Enables control playback functions through blueprint and C++ directly.
  • Written in C++ completely for better performance.

Code Modules:

  • Runtime: InstantAnimator
  • Editor: InstantAnimatorEd

Number of Blueprints: 5 (Usage examples)

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1_6yDrH-mzp3AXQEczDdO0M7hKtBwoP1P/view?usp=drive_link

Video Walk-through: https://youtu.be/0GYqMmi80lM

Runtime Demo (UE5.0): https://toyojiro.itch.io/iacomp


VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

First Person Combat Fists

First Person combat fists. (bonus: Kick Animation). 55 Animations all hand keyed on the Unreal …