‘Instant Animator’ is a code plugin that allows you to make component-based animation easily. Animation data are created using a dedicated editor included in the plugin. You can edit them in both blueprint editor and level editor, and control the animation playback through blueprint functions and C++ directly.
Technical Details
Features:
- Integrated component-based keyframe animation system.
- Suitable for making interactive objects like props and traps in platformer and adventure games.
- Enables make animation data easily with a dedicated editor based on slate.
- You can make data in blueprint and level editor individually.
- Enables play up to 4 animation data at the same time.
- An auto playback function when the game starts. (Blueprint codes aren’t required if use only auto playback.)
- Interpolating system between animations with easing functions.
- Enables control playback functions through blueprint and C++ directly.
- Written in C++ completely for better performance.
Code Modules:
- Runtime: InstantAnimator
- Editor: InstantAnimatorEd
Number of Blueprints: 5 (Usage examples)
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://drive.google.com/file/d/1_6yDrH-mzp3AXQEczDdO0M7hKtBwoP1P/view?usp=drive_link
Video Walk-through: https://youtu.be/0GYqMmi80lM
Runtime Demo (UE5.0): https://toyojiro.itch.io/iacomp
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