Download and try PrebuildBinary , editor blueprint project only.
Features and tutorial : Youtube
Support EMail: [email protected]
技术交流QQ群: 537144721
LGUI (Lex GUI) – Powerful 3D UI System, Nested Prefab Workflow, Tween Animation Library.
New features in LGUI 3.4.16:
- Support GamePause and TimeDilation, thanks to LTween’s new update.
New features in LGUI 3.4.15:
- Add new layout components just like UMG’s layout, with name start of UIPanelLayout: UIPanelLayout_HorizontalBox, UIPanelLayout_VerticalBox, UIPanelLayout_UniformGrid, UIPanelLayout_FlexibleGrid, Bilibili Youtube
New features in LGUI 3.4.12:
- Support Multisample Anti-Aliasing (MSAA) in LGUIRenderer (ScreenSpace, WorldSpaceLGUIRenderer, RenderTarget), just enable it in ProjectSettings->LGUI. Support on Windows(DX11 & DX12) and Android(Vulkan) and MacOS, IOS not tested.
- Support Substrate material mode in UE5.3.
New features in LGUI 3.4.10:
- UIRecyclableScrollView now support infinite loop, just check on InfiniteLoop.
New features in LGUI 3.4.4:
- New UI element type UIWidget which can render UMG in LGUI! And UIWidgetInteraction component for interact with it!
- New UI element type UIRenderTarget which can show LGUICanvas with RenderMode of RenderTarget! And support interact by LGUIRenderTargetInteraction component. We can use it like a *Retainer Box*.
- New UI element type UIFrameCapture which can capture viewport as texture for further use.
3D Menu: Video
“The Division” like UI: Video
Here is a HTC Vive VR project: Video 1 Video 2
Another project: Video
All UI of these videos is made of LGUI, none UMG or Slate.
Niagara LGUI Renderer: github
Use TexturePacker with LGUI: github
Use BitmapFontGenerator with LGUI: github
Technical Details
Features:
- Full source code
- Create UI directly inside level editor
- 3D UI in world and screen space
- Nested prefab for UI and other typeof actors
- Dynamic font
- Dynamic SDF font
- Dynamic atlas packing
- Full editor integration
- Full Blueprint support
- Horizontal/ Vertical/ Grid Layout control
- Component based workflow
- Flexible event system
- Use prefab to store UI as asset, and restore it at runtime or editor
- Tween animation system for UI and UE4’s build-in objects, and extensible for custom objects
- Rich Text
- UIEffect(Shadow, LongShadow, Outline, GradientColor)
- Text Animation
- SpecialEffects(BackgroundBlur, BackgroundPixelate)
Code Modules:
- LGUI (Runtime)
- LGUIEditor (Editor)
- LGUIK2Nodes (UncookedOnly)
- LTween (Runtime)
Network Replicated: No
Supported Development Platforms: Windows Mac
Supported Target Build Platforms: Windows Mac Android IOS
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.