Mesh Tool

Mesh Tool is an mesh editor for Unreal Engine. It allows you to edit mesh assets and prototype props and levels without leaving Unreal Editor.

Youtube Playlist

Roadmap

Support thread

User Guide

Technical Details

Highlight of Features:Select & Transform

  • Vertex/Edge/Face/Quad/Object Mode
  • Select/Translate/Rotate/Scale elements
  • Vertex Snap
  • Delta Transform
  • Marquee Select
  • Convert Selection between Vertex/Edge/Face
  • Show/Hide Transform Widget
  • Customizable Transform Widget Pivot

Vertex Op

  • Create Face from Selected Vertices
  • Collapse/Weld Vertices
  • Align Vertices
  • Set as Ruler

Edge Op

  • Split/Turn/Bridge/Extrude Edges
  • Insert Edge Loop

Face Op

  • Slab Transform
  • Draw Quad/Circle/Box on Customizable Draw Plane
  • Flip Faces Normal
  • Extrude/Inset/Duplicate/Separate Faces
  • Assign Material to Individual Faces
  • Flatten Faces / Plane Cut/ Mirror Faces

Texture Map (UV) Op

  • Planar or Box Mapping
  • Pan/Rotate/Scale/Flip UV
  • Match UV / Flow UV

Object Op

  • Flip All /Weld All Vertices
  • Hide/Show Other Actors
  • Recompute Normal
  • Insert Primitive
  • Auto UV / Auto Smooth

Mesh Op

  • Save/Duplicate/Browse to Current Editing Static Mesh

Modules: 

– MeshTool (Editor)

Important/Additional Notes:

– Full c++ source code included, works with both Luancher and Github builds

– Works with both C++ and Blueprint only projects

– Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)


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