Narrative 3 – Node Based Quests and Dialogue

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NARRATIVE PLAYABLE DEMO

CREATE GAMES PREVIOUSLY NOT POSSIBLE TO INDIES

Fallout, Skyrim, Grand Theft Auto, Cyberpunk – these sorts of vast, epic worlds have long been reserved for studios with millions in funding. Narrative removes a huge roadblock by giving you a AAA quality Quest and Dialogue editor ready to go with your Unreal project – whether its a Blueprint or C++ based project.

We’ve taken care of the really hard problems – creating Node-Based Dialogue and Quest Graph editors, Cinematic Dialogue tools, state machine based quests, saving/loading everything to a save file, not to mention making all of this networked.

THE SOLUTION YOU CAN TRUST, WITH ALL THE SUPPORT YOU NEED

Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative was originally created by Reuben Ward, a developer with over 10 years of Unreal Engine programming experience and a YouTube developer community of over 400,000 subscribers. If Narrative doesn’t work for your game, a refund can be provided.

INTEGRATES WITH ALL YOUR NARRATIVE TOOLS

Narrative 3 is incredibly powerful on its own – but where Narrative tools really shine is that unlike other marketplace plugins, they are all coded to work together. Here are some examples:

  • With Narrative Inventory, have dialogue options unavailable if you don’t have a certain item in your inventory
  • With Narrative Inventory, have NPCs give your player items, or take items from your player
  • With Narrative Inventory, have quests where the player needs to find an item as a task in a quest
  • With Narrative Navigator, have your mini-map, compass, etc update to show your current quest objective
  • With Narrative Interaction, begin dialogues by looking at an NPC and pressing an interact key
  • Much, much more – see each product page for features.

THE EASIEST SOLUTION ON THE MARKETPLACE

No awful Data Tables, Config files, or any messy solutions. Create a Quest/Dialogue Blueprint, design your Quest/Dialogue with the built in Node Based editors, and start playing right away. You’ll be blown away by how simple Narrative is to use.

ALL THE SUPPORT YOU NEED

Narrative is a powerful system but don’t worry – there is a Video Tutorial covering every last feature, with nothing left out. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers. Video guides not your thing? There is a full demo already set up for you with lip-synced photorealistic metahumans, cinematic AAA quality dialogues, and a basic quest. You can even grab the project files and see exactly how it was all done. (Project files require Narrative 3 to be installed)

MULTIPLAYER/ONLINE SUPPORT

Even multiplayer games can use Narrative, because it ships with Server Authoritative Networking right out of the box. The Shared Quests system even allows multiple players to work on the same quest together if you need it.

FULL METAHUMAN SUPPORT

You don’t have to use Metahumans, but Narrative supports any type of character model and that includes Metahumans. Follow the Narrative video tutorial to learn how to create AAA quality cinematic dialogues with Photorealistic Metahumans and Lip-synced Facial Animations.

ANY TYPE OF MISSION/QUEST YOU CAN THINK OF

Most Quest systems let you make basic, “Kill 10 Wolves” type Quests but fall apart as soon as you need to make a more complex quest. Narratives uses a state machine based system that lets you create complex, non-linear quests. There is no quest you cannot create with Narrative.

EASILY CUSTOMIZABLE

We’ve all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.

Technical Details

Code Modules:

  •  Narrative (Runtime Module)
  •  NarrativeQuestEditor (Editor Module)
  •  NarrativeDialogueEditor (Editor Module)

Number of Blueprints: 11

Number of C++ Classes: 66

Network Replicated: Yes

Supported Development/Target Build Platforms: Windows/Mac/iOS/Linux/Android (Other platforms should also work, we just haven’t tested them officially)

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