Oceanology NextGen

Description

Oceanology NextGen: The Definitive Ocean Simulation for Visionary Creators

 

Elevate Your Project Beyond Expectations

Oceanology NextGen is the premier solution for breathtakingly realistic and performant water in Unreal Engine. Engineered for next-gen high-end GPUs, it empowers developers and cinematic artists with unparalleled visual impact, seamless integration, and robust stability. Transform your vision into a compelling reality that captivates audiences and sets a new quality benchmark.

 

Why Oceanology NextGen is the Professional Choice:

Built on 7+ years of dedicated development, Oceanology NextGen is a comprehensive, production-proven toolkit. Ideal for open-world games, cinematics, or multiplayer environments, it delivers power and flexibility. Its high-quality C++ foundation ensures efficiency, scalability, and stability for complex projects, providing a reliable core for your water simulation.

 

News & Upcoming Trailer!

Development continues at full speed! We’re constantly adding improvements based on the latest tech and community feedback.

Watch a preview: Oceanology NextGen Preview Video

Stay tuned for our official trailer, coming soon to YouTube! Subscribe to be notified.

 

Features

Experience a comprehensive and advanced ocean simulation feature set:

  • Core Simulation:
    • Surface Rendering: Stunning, physically-based realism.
    • Infinite & Local Ocean: Seamless scaling from vast seas to local water bodies.
    • Realistic Behavior: Beaufort scale integration for authentic sea states.
    • Spectral Waves (Gerstner & FFT): Hybrid simulation for intricate, natural waves.
    • Coastal Breaking Waves: Dynamic, visually convincing shoreline waves.
    • Real-Time Shallow Water: Detailed, performant simulation.
    • Coastline Simulation: Accurate modeling with real-time interaction.
    • Math-Based Coastal Physics: Precise physical interactions.
    • Flow-Based Foam: Dynamic foam influenced by currents.
    • Wave Crest Splash: Realistic splashes in rough seas.
    • Climate-Based Waves: Dynamic adjustments based on climate.
  • Performance & Integration:
    • Quadtree Tessellation (C++): Advanced spatial management & LOD for high performance.
    • World Partition: Seamless integration for massive worlds.
    • Multiple Water Bodies: Easily manage oceans and lakes.
    • Optimized Lake Support: Efficient simulation for multiple lakes.
    • Network Replicated: Robust, optimized multiplayer synchronization.
    • RVT Landscape Integration: Real-time interaction without texture baking.
  • Interaction & Effects:
    • Water Physics: Fine control over waves, depth, buoyancy.
    • Advanced Swimming: Realistic mechanics, bubbles, transitions.
    • Dynamic Audio: Synchronize audio with ocean effects.
    • Underwater Effects: Volumetric lighting & post-processing.
    • Displacement God Rays: Realistic underwater light shafts.
    • Day/Night Underwater: Dynamic ambiance based on time.
    • Day/Night Cycle & Time Lapse: Visualize dynamic lighting transitions.
    • Wetness Effects: Convincing wet surfaces on objects.
    • Cloud Shadows: Dynamic shadows cast on water.
  • Customization & Control:
    • Flexible Appearance: Adapt visuals from photorealistic to stylized (toon, anime).
    • Easy Configuration: Intuitive C++ setup.
    • Preset System: Data Assets for saving/loading categorized settings (Color, Waves, Style, etc.).
    • Surface Appearance: Customize scattering, color, roughness, reflections.
    • Shoreline Control: Detailed foam, wave height, coast design.
    • Custom Wave Profiles: Advanced wave shape tailoring.
    • Multi-Color Water: Define distinct color variations.
    • Dynamic Masking: Tools for custom visual effects.
    • Niagara Wave Displacement: Sophisticated effects via Niagara.
    • Displacement Physics Volume: Advanced physics simulation.
    • Experimental Surf Waves: Cutting-edge realistic surf dynamics. 

Extended Compatibility

Integrates effectively with popular UE tools: NWH Dynamic Water Physics 2, Swim Component, Sky Creator, Water Physics (see docs), Fluid Ninja LIVE. (Note: Compatibility based on current versions. Check docs for latest info.)

 

Limitations

  • Current Target: Optimized for High-End GPUs.
  • Future Support: Actively working on Mid-Range GPU optimization.
  • Hardware: Performance may vary on lower-spec hardware. 

Outstanding Features that Stand Out

Oceanology NextGen excels with advanced tech, proven experience, and innovation:

  1. Performance at Scale: C++ Quadtree Tessellation offers superior scalability for Open Worlds vs. Blueprint/less optimized systems.
  2. Superior Wave Realism: Hybrid Spectral Waves (Gerstner + FFT) & math-based physics deliver unmatched naturalism.
  3. Proven C++ Core: Stable, efficient, scalable foundation minimizes overhead for serious projects.
  4. Robust Networking: Designed ground-up for solid multiplayer sync.
  5. Comprehensive Features: A complete solution including deep underwater effects, physics, audio, RVT integration.
  6. 7+ Years Experience: Mature, reliable product refined through continuous development.
  7. Pioneering Math Surf Waves: First mathematical formula-based surf waves. Experimental system enables truly dynamic, emergent behaviors ideal for open worlds, unlike texture-based methods. 

Looking for a Game Focused Solution? Discover Oceanology Legacy

While NextGen offers advanced simulation for games & cinematography, Oceanology Legacy is designed exclusively for game development. It follows a distinct path optimized for gaming needs and performance.

Explore Oceanology Legacy: https://www.fab.com/listings/1cd1f62e-0fa3-48bf-bc60-f0e06010fce3


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