Electronic Nodes allows you to better picture your logic in visual scripting editors (Blueprints, Materials, Niagara…) by changing the shape of wires to make them straight with 45° or 90° angle. A bit like circuit boards, no more spaghettis! Getting started | FAQ | Support topic Changes: Custom wire angles (45° or 90°), size and radius Update Blueprint, Material and …
Read More »Code Plugins
Make Modular Skeletal Mesh
Video Documentation With Make Modular Skeleton Mesh Subsystem, you can effortlessly modify, extract, and combine parts of skeletal meshes directly within the UE editor, streamlining your asset creation process and unleashing new levels of creativity. Technical Details Features: Modular Extraction based on Material and/or Bone. UV Island Filtering: Employ UVFilter to selectively include mesh vertices based on UV islands. Advanced …
Read More »Chain Component
v1.01 Spline Chain Component Demo Character interaction demo self collision demo Chain Component will not use any UE collision or Physical simulation, all motions and reactions are fully mathematical implementation of a chain simulation, so it is super fast and efficient, it includes the source code and you can recompile for any version you want. since it includes the source …
Read More »Subsystem Configuration Integration
This plugin aims at automatically configuring your project for use with the SteamAPI using the Spacewar AppID (480), it also allows you as the user to easily modify these values from the editor. Please use the documentation as guidance. This plugin works perfectly with the other plugins created by me: Friends Integration Leaderboard Integration Stats & Achievements Integration Inventory Integration …
Read More »Terminal Ballistics
With Terminal Ballistics, you can easily simulate bullets and projectiles in your projects, from launch to impact and beyond.Links: Wiki | Example Project The aim of this plugin is to allow anyone to integrate complex and realistic ballistics into their project, regardless of skill level. From simple to use blueprint nodes to in depth functions, there’s something for everyone, beginner …
Read More »Unified Tags – Coherent Gameplay / Actor / Component Tags
🎬 Overview Video 🎓 Documentation ❓ Have a question? Would you like to request new features? Join Discord community The main functionality of the plugin is to provide compatibility between Gameplay Tags, Actor Tags and Component Tags. Features supplied by the plugin were implemented as the Blueprint Function Library. The vast majority of provided methods are focused on integrating Actor’s …
Read More »SteamCore PRO
Supported Engine Versions Epic does not allow plugin updates for older engine versions, this means only the 3 latest engine versions are supported. Older engine versions will have an older and outdated version of the plugin. Features Use Steam Features in Unreal Engine Achievements Friends Stats Player Stats Global Stats Multiplayer Matchmaking Workshop (UGC) Remote Storage Inventory And much more.. …
Read More »Loading Screen With Load Percentage
This is a plugin that converts UMG into a slate widget, displays a loading screen, and displays the loading percentage with a progress bar and text. Get the package load percentage and use FInterpTo to smoothly update the progress bar and text. You can also uncheck the “UseF Interp to Movement” variable in the function to avoid using FInterpTo. This …
Read More »Wise Feline (ultimate Utility AI)
Wise Feline make your NPCs the unique selling point of your game by making them interesting, different and unique. It allows you to easily have many actions and choose intuitive things to do which surprise players. It will make it possible to make the game you always dreamed off easier. You’ll make interesting content with a fraction of the speed …
Read More »Ninja Combat
The Ninja Combat is the foundation for our combat system and we are proud to make it available to you too! In this first version you will find a lot of content to get started. It was designed for Action RPGs, Adventure Games and “Souls-Likes”, but due to it’s very extensible nature, you may find other uses for it in …
Read More »Prismatiscape Interaction Plugin
A locally-bound global shader interaction system for Unreal Engine 5.3+ specially-made for indie developers looking to take the visuals of their project to the next level. Utilizing the power of NiagaraGrid2D and Runtime Virtual Textures, Prismatiscape features performant wind, water, surface and foliage simulations with automatic drawing from drag-and-drop components. It also includes an easy-to-use custom Pivot-Painting script for creating …
Read More »HTML Menus
Description Documentation,Support thread, Old reviews and questions, unrealmarketplace@virtualbird.de You can use this plugin to create menus (Main menu, inventory system ect.) in HTML (javascript, css, Jquery ect.). Menus in HTML offer much more possibilities than in UMG. There is an incredible amount of HTML documentations, examples and support on the internet. For example, you want to create a stylish button? …
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