Description When using the default overlapping detection methods, even with colliders, if the speed or the animation is too fast, the intended collision can be skipped entirely. This is the case for small bullets against thin targets or weapon swinging animations that are too fast or scattered. This system allows you to trace between positions and determine if something was …
Read More »Code Plugins
Dynamic AI System
Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC. Make them follow paths, do various actions and react to world changes in a simple and easy way. Preview Video Implementation Video Documentation Example Project
Read More »EasyJsonParser V2
Description EasyJsonParser V2 – JSON Made Easy for Everyone EasyJsonParser is a powerful plugin that makes reading and writing JSON data in Unreal Engine incredibly simple. Even without programming knowledge, you can handle complex JSON data using Blueprints alone. What’s New in V2 For V1 Users: This plugin includes both V1 and V2. Your existing projects using V1 will …
Read More »EasyXMLParser
Description Values in XML can be obtained by the following types. + string + int + float + bool For example, you can easily refer to values ??by simply connecting tags with dots as follows: <Root> <ABC id=”1″>123</ABC> <ABC id=”2″>456</ABC> <ABC id=”3″>789</ABC> </Root> Root.ABC[1] => 456 Root.ABC[2].@id => 3 About the Open Source Version This plugin …
Read More »File System Library
Description Video showcase: https://youtu.be/HE4wIZ8n1kc Demo: Windows / Mac Documentation: https://lambda-w.github.io/Documentation/docs/FileSystemLibrary/ Unreal Forums: https://forums.unrealengine.com/t/lambda-works-time-clock/2525302 File System Library is cross platform blueprint library that allows you to easily interact with files and directories. It includes basic features like copy, move and delete for both files and directories. It also allows you to use your operating system’s default dialog windows to open …
Read More »Foliage Plugin
Description Convert Foliage Instances to Interactive Actors The Foliage Plugin allows you to seamlessly convert Unreal Engine Foliage Instances into fully interactive Actors. These Actors can be used for a variety of gameplay purposes, such as harvesting resources like wood, stone, berries, and more. Easily turn your trees, rocks, and entire forests into dynamic, harvestable objects. ✅ Key Features …
Read More »Global Event Handler
Description Video: Link Design your code using a solid pattern, decouple it and remove all the unnecessary dependencies. Implementation of the Event Aggregator Pattern (Observer Pattern), inspired in WPF frameworks like Prism. Design your project like a pro By decoupling your project, and eliminate unnecessary dependencies, you make your projects more modular and testable. Have you ever tried to migrate a Blueprint and found out that it had tons of dependencies? That’s because castings creates dependencies to the casted classes. Game Instance Subsystem Based No need to create components or interfaces for using the Global Event Pattern. Just Call and Bind, exactly how the UE4’s Event Dispatchers work, but globally 😉 Level Streaming Supported If you ever tried to communicate to an Actor that lives in a different sublevel, then you know how annoying that can be! This plugin will help with that. Payloads supported Send any UObject Payload containing any kind of data.
Read More »Graph Formatter
Description This plugin offers you the possibility to arrange graph nodes automatically. To use it, select nodes you want to arrange, or just deselect all nodes and press “Format Graph”(SHIFT+F) button on the toolbar. GraphFormatter is open source, you can find the source code on GitHub. It takes a lot of time to develop, please consider purchasing a copy from the …
Read More »Async Blueprints Extension
Description Simple and object oriented way to make your Blueprints asynchronous. Video: link. Passing variables to tasks: link. Spawn Actor From Class: link. Demo project: download link, clone link.
Read More »Blueprint Assist
Description Features For a full overview of features, please have a look at this page on the wiki which contains animated gifs for each feature of the plugin Node formatting: When a user places a node on the graph, the node formatting algorithm is run. So as you code your Blueprint, your nodes are automatically positioned so they are readable. Examples …
Read More »Ultimate Building System
Description 📷 Walkthrough Video |🕹️ PLAYABLE DEMO | 📖DOCS Update 1.2 Is Live 🌐 Full replication support has now been added. 🔨 Ultimate Building System (UBS) 🔨 If you’re looking for a building system for your game, the Ultimate Building System offers a plug-and-play solution that gets you up and running effortlessly. Designed with a powerful, data-driven framework, …
Read More »Dialogue Builder
Description Overview / Tutorial / Documentation / Demo / DemoEditor / MultiplayerOverview / MultiplayerDemoEditor /UE5 Overview Create your Dialogues with the power of Blueprint Editor. Find all functionality that you need for Dialogue creation in one asset. Based on common and simple developer experience Update v1.9 ready 27 October 23: * Added Second animation variable to cover body and face …
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