Riverology

Riverology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

River Progress

Follow us on youtube to see future progress

 

All scenes are included

Discord 💬 Join the Galidar Studio Discord

Technical Details

Current Version 2.3.0

Features:

  • Gerstner wave
  • Game Ready
  • Landscape paint layers
  • Swimming system
  • Underwater sound system
  • Automatic Distance field water flow map
  • LOD system the river surface
  • The river can be deformed
  • waterfall generator
  • Terrain deformation (no need to edit layers)
  • Spline based sound system
  • Includes sound effects
  • Includes character
  • include Billboards
  • Compatible with UE5
  • Waterline
  • Flow-Based Buoyancy
  • Buoyancy
  • Transparency
  • Advanced wave modifier
  • Subsurface scattering
  • New distance field mask
  • Advanced details selector
  • Underwater
  • God Rays
  • Caustics
  • Foam Generator
  • Procedural foam for great heights
  • Advanced refraction
  • Advanced normals system
  • Fog adapted to the state of light
  • Small Spline Lake
  • Scanned trees
  • Scanned Rocks
  • Multiple environments
  • All assets are ready for open-world games

Code Modules:

  • Actor Riverology
  • BP Riverology

Number of Blueprints: 5

Number of C++ Classes: 3

Supported Development Platforms: Windows – Mac

Presentation documentDocumentation

For Support & Tutorials & Documentation & Suggestions please visit Discord.

Example Project: Plugin


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