The tool allows you to quickly change the pivot point of the selected actor (s) and use all types of transformations. All vertices around the mouse cursor on the supported geometry will be highlighted. In one click, you can pull actors to each other, or create a duplicate and pull it.
Technical Details
Version 1.39:
- Fixed incorrect snapping behavior
- Fixed flickering of highlighted vertices
- Reduce redundant vertex iterators
- Increased stability of async logic
Version 1.38:
- Added macOS support
Version 1.37:
- Fixed Non-Unity compilation
- Fixed incorrect behaivior with multiple viewports
- Fixed incorrect buttons style
Features:
- Fast and easy to learn
- Highlights vertices on a geometric mesh
- Temporary change of pivot point in one click
- Support for all types of transformation at a temporary pivot point
- Snapping actors from vertex to vertex in one click
- Creation of duplicate actors with snapping in one click
- In 2D snapping mode pull on one of the axes is ignored
- Adapts well to different screen resolutions and DPI scale
- Does not degrade editor performance. All work is done asynchronously on the background threads
- Customization of the user interface
- Work with static mesh and skeletal mesh components
Code Modules:
- SnappingHelper. Editor
Number of C++ Classes: 13
Network Replicated: Not used
Supported Development Platforms: Windows 32/64
Supported Target Build Platforms: Not included in the build
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