Tempered Glass – Destructible Glass System

Description

Destructible tempered glass system built to provide interactive breakable tempered glass fidelity combined with gameplay functionality – works perfectly as an eye-catching VFX or player / NPC blocker. Extensively tested and production-ready.

It simulates behavior of tempered glass based on high-optimized C++ core with pre calculated shattering patterns, network replication, customizable presets and GPU Niagara powered VFX to cover glass breaking effect.

Perfect for action games, shooters, horror environments, simulations, VR, archviz scenes, and any project that requires believable tempered breakable glass.

╰┈➤ Video trailer
╰┈➤ Executablle demo (Win64)
╰┈➤ Documentation

The system comes with a demo map, examples, glass sources (in Blender), and Blender glass generation tool (Python) to making your custom glass in minutes.

Update 1.2

Significant performance improvements (UE5.6 and above)

Update 1.1:
Cracked Glass Material Improvement

🔻Key Features:
  • Optimized C++ core code for saving CPU time
  • UE Point damage support (rifles, shotguns, pistols, etc.) both simple & complex trace are supported
  • UE Radial damage support (grenades, explosions, shockwaves)
  • UE Hit detection from any Pawn, projectile or physics object
  • 30+ ready to use glass presets for desktop
  • 30+ optimized low-poly glass variants for mobile & handheld consoles
  • GPU driven Niagara particles with Distance Field collisions to keep performance on massive glasses
  • Full network replication (dedicated and listen servers are supported)
  • Smart weak-segment detection & progressive destruction
  • Dirt / grime mask support
  • Pre-cracked state (random or manually defined)
  • One-shot destruction mode (whole glass will be destroyed within one shot)
  • Shoot / Hit Detection Event Dispatcher (Blueprint bindable)
  • Complete studio-grade glass creation pipeline for Blender 4.x included. Generate unlimited unique variations in minutes
  • Quality sounds fx included
  • 60+ glass sources with Glass generator settings in Blender format included

All the best for your project!

Technical Details

Features:

  • True next-gen visuals with fracturing and shattering
  • Optimized C++ core code for saving CPU time
  • UE Point damage support (rifles, shotguns, pistols, etc.) both simple & complex trace are supported
  • UE Radial damage support (grenades, explosions, shockwaves)
  • UE Hit detection from any Pawn, projectile or physics object
  • 30+ ready to use glass presets for desktop
  • 30+ optimized low-poly glass variants for mobile & handheld consoles
  • GPU driven Niagara particles with Distance Field collisions to keep performance on massive glasses
  • Full network replication (dedicated and listen servers are supported)
  • Smart weak-segment detection & progressive destruction
  • Dirt / grime mask support
  • Pre-cracked state (random or manually defined)
  • One-shot destruction mode (whole glass will be destroyed within one shot)
  • Shoot / Hit Detection Event Dispatcher (Blueprint bindable)
  • Complete studio-grade glass creation pipeline for Blender 4.x included. Generate unlimited unique variations in minutes
  • Quality sounds fx included
  • 60+ glass sources with Glass generator settings in Blender format included

Code Modules: 2

Number of Blueprints: 2

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: No

Supported Target Build Platforms: Windows

Plugin dependencies:

  • Niagara
  • EditorScriptingUtilities

Engine rendering options must be enabled:

  • Mesh Distance Field = True
  • Order Independent Translucency = True

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