Description
Introducing the Tempest Combat Framework (TCF)—your go-to solution for creating robust, single-player, third-person melee combat systems! Whether you’re developing an action-packed RPG or a combat-heavy adventure game, TCF offers a flexible, ready-made framework designed to streamline the process. It incorporates essential combat mechanics and dynamic features seen in some of the most iconic melee games, allowing you to focus on designing a unique player experience.
Why Choose TCF?
With 218 Blueprints and 64 C++ Classes, this framework is packed with technical depth. From an Attributes System to handle character stats, a Camera System for cinematic views, to the intricate Tracing & Damage Dealing and Ability & State Manager Systems—you’re covered! TCF’s combat features draw inspiration from the most popular third-person melee games, ensuring your game feels both intuitive and polished.
READ & CLICK HERE BEFORE YOU BUY
- Playable Demo: Art Assets Shown in the playable demo like animations, environments, models, vfx, sfx are NOT INCLUDED HERE
- Overview Video: Here
- Tutorial Videos & Integrations: Here
- Things Made with TCF: HERE HERE
- Documentation: Here
- Example Project: 5.3
- Check out how the community used our asset for their projects: HERE
Note: Verified Users on Discord have access to this project if you own (WM Samurai Animations) shown HERE.
Technical Details
Features:
- Attributes System
- Camera System
- Tracing & Damage Dealing
- Ability & State manager Systems
- Statistics System
- Melee Combat Features From Famous Games
Code Modules:
- TempestCombatFramework – Runtime
- TempestCameraSystems – Runtime
Number of Blueprints: 218
Number of C++ Classes: 64 Classes
Network Replicated: No
Supported Development Platforms: Windows 64 Bit
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.