Adds a custom Retainer Box called “Deformer Retainer Box” inside UMG that allows widgets under it to be deformed.
NOTE: Like the Unreal Retainer Box, it only works when playing the game, NOT in the UMG editor. So adjusting the settings, then playing the game is how to iterate. This is fixed as of Unreal 5.3. There’s now a boolean called “Show Effects in Designer”, which defaults to true.
Instructions:
Simply add any widget under it and set its settings to your needs.
Technical Details
Features:
- Adds a custom Retainer Box called “Deformer Retainer Box”.
- Deformer Retainer Box deforms widgets under it. Adjust the settings in the details panel to your needs.
- Update the settings at runtime if you want to animate the deformation values.
Number of Blueprints: 2 materials and 2 material functions.
Number of C++ Classes: 3
Network Replicated: No, no need to.
Supported Development Platforms: Only Win64 is tested.
Supported Target Build Platforms: Only Win64 is tested.
Documentation: https://docs.google.com/document/d/1svZpGf6Rj2HDdlmhxOm2cn_u6lPrA7TfDjaOWsfxgz8/edit?usp=sharing
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.