Ultimate Level Art Tool – ULAT ( Tools / Plugin )

Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities. As a Leading Art Outsource company, Leartes Studios is dedicated to pushing the boundaries .

As an art outsource company, our primary focus has been on delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the evolving needs of the industry and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.

Under the hood, the Ultimate Level Art Tool consists of impressive number of features, We also planning to develop the tool further expanding its functionality and versatility.

The Ultimate Level Art Tool has a lot of features :

  • Create fully Modular Building with one tool
  • Create your custom mesh palette
  • Adjustable mesh snapping Modes
  • One-click material assign to the collection
  • One-click create blueprint from the collection
  • One-click Prop Duplication
  • Place multiple modular meshes simultaneously
  • Create a realistic simulated mesh groups

As We promised We added new features . We will continue to fix and improve the Ultimate Level Art Tool.

Showcase Video Link

Showcase V1.20 Video Link

Tutorial/ Demonstration Video Link. 

Documentation Link

Important note : Editor Scripting Utilities needs to be enabled.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

Ultimate Level Art Tool UPDATE NOTES V 1.10Ultimate Level Art Tool UPDATE NOTES V 1.20Ultimate Level Art Tool UPDATE NOTES V 1.21
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Technical Details

Features

  • Quick access to the tool interface with a custom tool menu
  • Quick workspace setup with drag-and-drop static mesh assets
  • The customizable window for personal uses
  • Multiple modular placements simultaneously
  • Separate categories for modular and prop placement
  • Multiple material assignments for equivalent static mesh actors
  • Flexibility to work on multiple structures simultaneously with the collection feature
  • No custom class dependencies can be removed from the project at any time

Code Modules UltimateLevelArtTool(Editor)

Number Of C++ Classes 75

Number of Blueprints 23

Network Replicated No

Supported Development Platforms Win64

Supported Target Build Platforms Win64


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