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The main functionality of the plugin is to provide compatibility between Gameplay Tags, Actor Tags and Component Tags. Features supplied by the plugin were implemented as the Blueprint Function Library. The vast majority of provided methods are focused on integrating Actor’s Tag Array and Component’s Tag Array which are based on FNames with Gameplay Tags. Methods allow the user to add, remove, convert (only if appropriate Gameplay Tag was created previously), compare FName based tags with Gameplay Tags. In addition the plugin provides Editor Utility Widget allowing management of the actors/components’ Tag arrays, belonging to the actors that have been already placed on the level.
Technical Details
Features:
- Introduces usage of Gameplay Tags inside Actor’s and Component’s Tag Array
- Provides methods allowing user to add, remove, convert, compare FName based tags with Gameplay Tags
- Implemented as a Blueprint Function Library
- Additionally provides Editor Utility Widget allowing management of the actors/components’ Tag array, belonging to actors placed on the level
- Blueprints and C++ support
Number of C++ Classes: 1
Number of Blueprint Classes: 2
Supported Development Platforms: [Windows 64-bit]
Supported Target Build Platforms: [Windows 64-bit, MacOS, iOS, Android, Nintendo Switch, Playstation 4/5, Xbox One/Series]
Code Modules: [UnifiedTags(Runtime)]
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