The project is updated;
Landscape material’s renewed as seamless
Drone blueprint’s added to fly drone on a route (itself).
Projector blueprint’s added to rotate the projector lights.
This is game ready extended modular Mars Colony map consists of various structures and vehicles.
In this map there are lots of buildings, structures, vehicles, props and environment to provide user to create a world for various scenarios. (164 meshes, 60 decals)
* There are 2 landscape materials (one of them consist of 4 and the other one consist of 8 materials)
* There are 2 kind of rock to be used as foliage.
* There are 5 accessible buildings that filled by essential props and 4 inaccessible buildings.
- Living capsules, arboretum, energy center, medical buildings, military depots (accessible)
- Solar plant, water tank, comms center, drone pad
* 2 buildings are modular to create different types.
* There are 2 air and 2 ground vehicles.
- Spacecraft, drone, battletank and SAM vehicle.
* There are plenty of decals to add details.
* There are 6 types of wall.
* All props are textured by PBR materials.
* Each door and hatched is ready to be moved (open/close)
* There is various partical systems to create fog, smoke and cloud.
Technical Details
Features:
* Landscape.
* Game ready.
* Extremely easy to use.
* Modular assets with customizable parameters
* Drag and drop material variations.
Number of Unique Meshes: 142 meshes and 60 decals
Collision: (Yes, It is possible to enter accesible buildings, Other props automatically generated)
Vertex Count:
For Props : Vertex Count: 388608 total. Min:4, Max:31108, Average :4500
For Landscape : 793800
LODs: Automatically generated
Number of Materials and Material Instances: 131 Materials and 111 Material Instances
Number of Textures: 575
Texture Resolutions: 2048X2048 for small props, 4096X4096 for architectural large props, 512X512 and 1024X1024 for decals.
Supported Development Platforms:
Windows: (Yes)
Mac: (Not tested)
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.