Modular Medieval Environment (Medieval Castle, Medieval Houses, Medieval Church)

Medieval Environment Pack provides many necessary features of an overall medieval village including Castle Complex, Church, Chapel, Barns, Windmill, Watermill, Houses and Fields all created with modular meshes. All these meshes forming the village are located on a 16 km2 island with procedural landscape and foliage arrangement. The landscape textures, plants and rocks are photoscanned by us. The coastal cliffs are modelled and sculpted patiently. The environment also includes 5 Elm trees and several bushes.

Unreal Engine’s Volumectic Cloud System and Water System are also integrated to the project.

You can either enjoy the features of the premade Demo Maps or you can create the medieval environment in your imagination with 300 meshes the package provides.

Cinematic Video

Castle Cinematics

Map Demo

Asset Properties (vertices, collisions etc.) for all Meshes

Modular placement of Village House

Modular construction of Church

Movie Render Queue might have issues in UE 5.3 version. Please use earlier versions for MRQ (The solution of dissappearing problem in MRQ is adding the Game overrides settings in the render queue and uncheck ‘flush grass streaming’) .

Technical Details

!!! Important Note: You need to turn on “Volumetrics” and “Water” plugins from Plugins menu to obtain all the features demo map correctly !!!PS: In order to get same result with the video, make screen percentage to 200, and follow the link : Lighting Settings for UE4
Features:

  • 150+ Building meshes which are usefull for many building types such as Castles, Churches, Houses, Towers etc.
  • 75+ Props for a vivid Medieval Environment
  • 20+ Premade Buildings in Groups
  • 5 Different Elm Trees with Wind and Billboard Features
  • 2 Different Island Maps with 16 km2 Landscape (one is with the Medieval Environment, the other is the Nature Map)
  • Landscape Grass Type for the plants
  • Photoscan Assets ( 7 Rocks and 40 Ground Plants with Wind Feature)
  • 8 Unique Cliff Meshes with easy Material Configuration
  • Niagara System for Birds and Smoke
  • Customized Volumetric Cloud System
  • Landscape slope materials and normal blend
  • LightFunction material for the cloud effect

Number of Meshes: 300

Collision: Yes, both custom and automatically generated

Vertex Count for LOD0: max: SM_StoneStair_01 (52.250 vertices), min: SM_CloudMesh (4 vertices)

LODs: Yes, 3 to 4 LODs

Number of Materials and Material Instances:

Materials: 18

Material Instances: 70

Material Functions: 22

Number of Textures: 105

Texture Resolutions: 1024*1024, 4096*4096

Supported Development Platforms:

Windows: Yes


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