Art of Shader – Advanced Distortion

This pack is designed to provide you with a series of customizable post process materials that can be combined, blended, grouped and localized to give your actors and scenes a unique and powerful look.

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The Art of Shader – Advanced Distortion pack includes a wide range of effects, from subtle distortions to intense and chaotic effects, making it suitable for a variety of applications and genres. The pack features a powerful and intuitive interface, allowing you to easily adjust the distortion strength, color, noise, and other parameters with just a few clicks.

Whether you’re creating a futuristic sci-fi world, a creepy horror game, or just want to add a touch of style to your scenes, the Art of Shader – Advanced Distortion pack has got you covered. The materials are highly optimized and easy to use, allowing you to quickly apply the effects to your actors and scenes without sacrificing performance.

With a range of presets and customization options, the Art of Shader – Advanced Distortion pack offers a wide range of possibilities for your projects. Whether you’re a beginner or an experienced artist, you’ll be able to create stunning and dynamic distortions that will enhance your scenes and bring your work to the next level.

So why wait? Take your Unreal Engine projects to the next level with the Art of Shader – Advanced Distortion pack today!

Technical Details

Features:

  • 30 Different Types of Parameterized Distortion Effects.
  • Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Material with World Displacement.
  • Niagara facilitates Object Space Localization, where you can apply the effects on only a part of your environment, like certain actors, or a given region in your scene.
  •  AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties.
  • Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils.
  • ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
  •  Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
  • AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.

Number of Unique Materials and Material Instances: 30

Number of Blueprints: 6

Supported Development Platforms:

Windows: Yes

Mac: Yes


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