Unreal Engine

World Director NPC – PRO. Now with multiplayer

Description 🎬Video |🎬 Video with multiplayer |🎬Video 2.0 |🎬Video 2.0_2 |🎬Videos 2.0_3 💥BPS ASSETS |Other assets 📙Documentation |   🔥The World Director NPC PRO plugin is ideal for creating games where there are many pawns in the world at the same time. The level of your pawns, their location, scale, the rotation will always be preserved, as well as they …

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Multiplayer Execution System

Trailer: Youtube Documentation: Link Multiplayer Execution System allows you to execute enemy AI or other Player from any direction with a cinematic camera. Built for singleplayer and multiplayer. Network replicated and 100% blueprint. The goal of the product is to help you execute targets quickly and simply. You just need to set up your execution based on the direction you …

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Ledge Animation Set

VIDEO PREVIEW   This is a set of 38 hand-crafted (not motion capture) third-person animations for traversing ledges. These animations sacrifice realism for fast and fluid movement across ledges. No Blueprints included – this is a collection of animation assets only!   Includes animations for: Leaning and jumping in each direction Turning corners (inside and outside) Grabbing ledges from any …

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Shadows Reckoning (Advanced Combat System)

Description Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game.   Adjustable Collision Component Easily modify weapon collision trace with unique gameplay tags   Targeting component …

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Nice Inventory

Description  📹Video | 👨🏻‍💻Play the Demo – Download   ✅What you get Highly advanced and customizable inventory system Easy integration into any project in a few minutes thanks to components (Plug and play) Module check list to simply turn on/off 12 features 23 realistic items to get started Saves you many months of work     📜Core Features Add new …

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Blueprint Assist

Description Features For a full overview of features, please have a look at this page on the wiki which contains animated gifs for each feature of the plugin Node formatting: When a user places a node on the graph, the node formatting algorithm is run. So as you code your Blueprint, your nodes are automatically positioned so they are readable. Examples …

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Sniper Soldier

Description The character has several skins, as well as several heads. I also added a rifle and a pistol that have bones to move parts. The character now has 2 rigs, one rig for version 4, the second rig for version 5 of the engine. You don’t need to retarget. You just need to do a reassignment. I showed it …

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Suburbs VOL.14 – Furniture (Nanite and Low Poly)

Description This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. NOTE: These assets all are constructed using nanite for high-quality fidelity polycounts and include low poly versions as well!   Features: 110 Meshes (Split between nanite and low poly versions of …

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Screenshot Pro

Description Documentation: https://bit.ly/33GsHK9 Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1766725-screenshot-pro-support-thread Demonstration Video: https://www.youtube.com/watch?v=OUBrNFsDHVA&feature=youtu.be   Now supports Unreal Engine 5 Access via Tools > JKelly Utilities > Screenshot Pro Supports Movie Render Pipeline Screenshot Pro UI uses an internal preset for MRP Use your own MRP presets via the settings menu   Screenshot Pro is an editor utility that acts as an all purpose camera …

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Nuclear winter

Description Demo video Important! The character is not an asset.   The project contains buildings for a voluminous and varied background of the first and second plan. Some of them are modular, for a variety of destruction. A large number of debris, remains of buildings, easily recognizable objects of culture, equipment and props of that time will expand the field …

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