Description https://www.bilibili.com/video/BV1Eh411L7Aa/?share_source=copy_web&vd_source=992e0b23e21506b18986240b4d34b367 (The contents of the two video links are the same. Please select the faster one.) The asset package contains : -2 Maps Map_Display Map_Application Map_Display shows all relevant models, cases, usage tutorials, and more. Map_Application is a conceptual scene I created using the relevant resources. All models in the scene are in this resource bundle. The …
Read More »Unreal Engine
Vegetation Pack
Description Vegetation Pack with 45 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects. Creative Direction by Leartes Team, Environment made by talented Leartes Artists Disclaimer: The level in the first render is not included in the project. If you want to populate your game …
Read More »Subway Station Environment
Description Subway Station Environment with 116 Unique Meshes. Including all showcased assets and high-quality assets. It has a good level of detail and is optimized for Gameready Projects. Showcase Video If you want to populate your game environments or any Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
Read More »POLYGON – Goblin War Camp
Description In a festering swamp, surrounded by makeshift walls reinforced with wood, hide, bone and scraps, lies the Goblin War Camp. You trudge through the stronghold amid their preparations for war, but beware, goblins don’t care for outsiders… Fires burn in pits, casting flickering shadows, while the fierce horde ready their weapons ahead of the next battle. Structures are haphazardly …
Read More »Clothing Collection – Male/Female MH
Description Important for female characters! In some renders, you can see long hair and tied-up hair. In this collection, the woman has a short haircut Our Tutorials: How to Use Assets on Metahumans How to Use Assets on UE5 Mannequins How to Fix Overlaps With Opacity Masks How to Fix Overlaps With Mesh Editing Tools How to combine assets …
Read More »Mediterranean Coast
Description Video Preview THIS PROJECT HAS NANITE ENABLED FOR 5.1 and IT IS IMPORTANT TO CHECK OUT DOCUMENTATION BEFORE ADDING THE PACK TO YOUR PROJECT. Fully level designed Mediterranean Coast environment map with player interaction, global wind system, landscape paint tools for easy forest population, background mountian meshes for depth in scenery. beautiful rivers and In 5.1.0 version Trees are …
Read More »Simple Stylized Forest
Description A stylized asset pack to create your environment. Package included: trees, rocks , grasses, flowers, plants. The pack includes a demo scene and a overview scene. Video: https://youtu.be/kNsdnQQ-etk
Read More »1970 Office Environment
Description Features: Military office set in Saigon, Vietnam – August 1971 completed with over 100 PBR high quality textured assets Master materials, spline actor wires and pipes This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine Each asset was created for realistic AAA quality visuals, style, and budget Includes: – Over 90 …
Read More »Materials Conversion and Layer System
Description NOTE: NO MESHES ARE INCLUDED IN THIS SYSTEM! You must import your own from DazStudio. SPANISH FRENCH GERMAN ITALLIAN RUSSIAN JAPANESE CHINESE KOREAN Are you tired of spending countless hours fixing the materials of your characters, only to be left disappointed with the final result? Are you overwhelmed and frustrated with the complicated and time-consuming process of using Unreal …
Read More »Generic Combat System
Description The Generic Combat System (GCS) is an advanced multiplayer combat system framework built on top of Generic Gameplay Abilities (GAS/GGA) and Generic Input System (GIPS), and both plugins are included in GCS. ✨Playble Demo: GoogleDrive | 📚 Documentation: English 🎥 Showcase Videos: Video1 Video2 🎯Sample Project And Documentations The provided sample project are biased towards Souls-like …
Read More »Tempest Combat Framework
Description Introducing the Tempest Combat Framework (TCF)—your go-to solution for creating robust, single-player, third-person melee combat systems! Whether you’re developing an action-packed RPG or a combat-heavy adventure game, TCF offers a flexible, ready-made framework designed to streamline the process. It incorporates essential combat mechanics and dynamic features seen in some of the most iconic melee games, allowing you to focus …
Read More »Black Eye Camera
Description Black Eye supercharges your Unreal Engine cameras with intelligent, cinematic control – purpose-built for gameplay, cinematics, mocap, and live multiplayer production. Whether you’re crafting cutscenes, capturing motion, or running a high-stakes esports show, Black Eye gives you the power of a full camera crew – in real time. Instant iteration, effortless experimentation. See Black Eye Cameras in action HERE …
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