You will get 42 Game Ready Garden Flower Assets:
- Rose (6 variations) 445 – 6057 tris
- Peony (7 variations) 1601 – 8740 tris
- Rose Climbing (16 variations) 497– 5774 tris
- Anemone (7 variations) 126 – 593 tris
- Anemone Group (6 variations) 318 – 1326 tris
Video Presentation – here
- Combine and mix it to get more interesting meshes.
- The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
- Use BaseColor Tint and Contrast for different colors.
- All plants have SSS masks.
- All plants have lightmaps.
Please leave your feedback, it is very important for me. Feel free to message me if anything need.🌿
Technical Details
Features:
- 42 flower assets (4 species)
- 1 texture atlases
- Foliage Master Material
Number of Unique Meshes: 42
Collision: (No)
Vertex Count: Max 7726 vert
Polycount: Max 8740 tringles
LODs: (Yes, automatically generated)
Number of Materials and Material Instances: 14
Number of Textures: 10
Texture Resolutions:
- T_Garden_Plants_Rose_Atlas (BCO/Normal/RTAO) – 2048×2048
- T_Garden_Plants_Rose_Atlas (Flower Mask) – 256×256
UVs:
- channel 1: overlapping;
- channel 2: non-overlapping (for baking lightmaps)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
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