A network replicated Game Template made in 100% using blueprints. Builded around Components. Designed to be intuitive, flexible and expandable.Consists of several major systems that can speed up the process of creating an RPG genre game:
- Inventory System – allows players to manage and organize the items they collect throughout the game.
- Equipment System – enables players to equip and manage gear, such as weapons, armor, and accessories. It interacts closely with the inventory system.
- Interaction System – allows players to engage with objects, NPCs and the environment, possibility of creating advanced puzzles for your game, everything is highly customizable.
- Crafting and Upgrading System – allows players to create new items or upgrade existing ones using materials found throughout the game world.
- Player Statistics System – tracks and manages a wide range of attributes related to the player’s character, providing a foundation for progression and customization.
- Leveling & Experience System – forms the backbone of player progression, allowing characters to equip more powerful items or have an impact on the Player Stats.
- Consumable Buffs System – allows players to temporarily boost their character’s stats by using consumable items such as potions or food.
- Cross-Level Save & Loading System – ensures that player progress, inventory, statistics, and game state persist across multiple game sessions and levels.
Everything has a full gamepad support with a dynamic switching between the Mouse+Keyboard and Gamepad Controller.
Preview video | Demo release 1.9 | GuidebookV1.9.1
Engine Version 5.0+ – Update 1.9.1
Engine Version 4.26-4.27 – Update 1.9
Note: For better understanding of what is included in the template check out our Demo (packaged game files).
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.