Frank Slash Pack (11 Asset)

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*** caution***Please consider this part before purchasing.

  • There is no rotation animation in place
  • No Start or End animations from/to idle
  • There are no breaks in idle, two is a standard
  • No Look around aimoffsets
  • Root motion is not included in movement motion. Except for a few assets.
  • I am blocked from posting on the forum and asset QnA, so please send inquiries to my e-mail.
  • If you want to modify or add motion There is an extra charge of about $150 per motion.
  • Most RootMotion problems are related to development systems, so if it doesn’t suit you, I recommend not buying it.

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This asset pack contains many Frank Assets that use weapons.

A Whip-compatible ‘Sword2‘ is planned and can be included in the Slash Pack.

I’ll share the video once I start making it.

Thank you for your interest and use.

How to fix Root Motion

Anim Export (Import)

Retargeting to UE5 Mannequin (Video)Slash Pack Motion ListPromotion Video+ Sword 2 Sword, Shield animation FBX[update]1.9 .5 : Damages (soon)

1.9 .4 : 2handed Mannequin’s Root modified

1.9 .3: Sword 2 Added

1.9 .1 :

—Fixed Warrior Anim FBX Root.

—Fixed Stealth Kill Hit Anim FBX Root scale issue.

—Added Sword 2 Sample Motions.

1.9 : Whip

1.8 : Stealth Kill

1.7.1 : Great Sword (Mannequin)

1.7 : Great Sword +

1.5.13 : Fixed Spear Asset’s Bone Scale.

1.5.13 : Weapons + IP, RM files are classified (All in-place motions are IP folders)

1.5.12 : Spear Walk_F (40f–>46f)

1.5 : + Spear Set

1.3 : + Katana Set

1.0 : Warrior, Dual, Assassin, 2Handed

You can check the current production status here

Technical Details

Features:

  •  Mesh FX has been added. (For example)
  •  Motion with Jump motion added Root up and down motion.
  •  All motions are handcrafted at 60FPS.
  • How to fix Root Motion

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Characters: 9 + 1 (Mannequin)


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